Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:item
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Gallente_Battleship_V
|
gptkbp:allows |
skill training
account age character's skill level |
gptkbp:are |
after use
|
gptkbp:awarded_by |
events
real money transactions loot drops |
gptkbp:can_be_extended_by |
maximum skill points
|
gptkbp:can_be_used_with |
skill books
|
gptkbp:created_by |
gptkb:CCP_Games
|
gptkbp:has_impact_on |
instant skill points
|
https://www.w3.org/2000/01/rdf-schema#label |
Skill Injectors
|
gptkbp:impact |
game balance
|
gptkbp:introduced |
gptkb:2016
|
gptkbp:is_available_in |
various editions
multiple sizes |
gptkbp:is_available_on |
gptkb:market
for purchase in-game in the New Eden Store in various quantities |
gptkbp:is_considered |
controversial
a game mechanic a shortcut a controversial feature pay-to-win by some players |
gptkbp:is_often_served_with |
gptkb:character
|
gptkbp:is_part_of |
EVE Online economy
EVE Online monetization strategy EVE Online's monetization model EVE Online's player economy EVE Online's skill system |
gptkbp:is_subject_to |
market fluctuations
player demand |
gptkbp:is_used_for |
gptkb:chess_match
gain competitive advantage enhance gameplay experience accelerate character development accelerate skill training enhance skill training efficiency fill skill gaps improve character performance train any skill train multiple skills train skills faster train skills without time delay |
gptkbp:is_used_in |
skill training
|
gptkbp:is_used_to |
boost skills quickly
|
gptkbp:requires |
skill points to use
|
gptkbp:scientific_classification |
consumables
|
gptkbp:technology |
in inventory
|
gptkbp:traded_on |
between players
|
gptkbp:used_in |
gptkb:EVE_Online
|