SimLife: The Environmental Adaptation Science
GPTKB entity
Properties (60)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:developer |
Maxis
|
gptkbp:features |
Environmental management
Resource management Species adaptation Ecosystem simulation |
gptkbp:gameplay |
Adapt to changing environments
Encourage sustainable practices Facilitate breeding programs Analyze climate change effects Analyze ecological data Analyze species behavior Conduct field studies Control species evolution Create and manage ecosystems Create evolutionary paths Create food chains Create food webs Create habitats Create interactive simulations Create virtual wildlife reserves Customize species characteristics Develop strategies for species survival Engage in ecological research Engage in habitat restoration Evaluate ecosystem health Experiment with genetic traits Explore conservation biology Explore different biomes Explore evolutionary biology Explore genetic diversity Facilitate ecological education Facilitate species interactions Foster ecological stewardship Implement conservation strategies Implement ecological policies Interact with AI-controlled species Interact with environmental factors Manage resources for survival Monitor population dynamics Observe ecological interactions Promote biodiversity awareness Simulate climate effects Simulate extinction events Simulate natural selection Study environmental impacts Study predator-prey relationships Test ecological theories Utilize ecological modeling Utilize simulation tools Visualize ecological changes |
gptkbp:genre |
Simulation
|
gptkbp:influenced |
gptkb:SimAnt
|
gptkbp:influencedBy |
SimCity
|
gptkbp:mode |
Single-player
|
gptkbp:platforms |
gptkb:Microsoft_Windows
|
gptkbp:releaseDate |
1998
|
gptkbp:setting |
Virtual ecosystem
|
gptkbp:successor |
SimEarth
|
gptkbp:targetAudience |
Simulation game enthusiasts
|