Statements (101)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:allows |
creation of custom species
genetic manipulation of organisms simulation of ecosystems |
gptkbp:coverArtist |
gptkb:Michael_W._Dail
|
gptkbp:designer |
gptkb:Ken_Karakotsios
|
gptkbp:developer |
gptkb:Maxis
|
gptkbp:genre |
life simulation
|
https://www.w3.org/2000/01/rdf-schema#label |
SimLife
|
gptkbp:mode |
single-player
|
gptkbp:notableFeature |
players can adjust mutation rates
players can alter environment players can control rainfall and temperature players can create food chains players can create hybrid species players can design plants and animals players can experiment with ecosystem balance players can experiment with genetics players can observe adaptation over time players can observe evolution players can observe food web interactions players can observe genetic drift players can observe inheritance of traits players can observe population dynamics players can run multiple worlds players can save and load worlds players can set climate variables players can set terrain types players can simulate Mediterranean ecosystems players can simulate agricultural ecosystems players can simulate alpine ecosystems players can simulate animal migration players can simulate aquatic ecosystems players can simulate arctic ecosystems players can simulate artificial selection players can simulate biomes players can simulate boreal ecosystems players can simulate bottleneck events players can simulate carbon cycles players can simulate cave ecosystems players can simulate chaparral ecosystems players can simulate climate change effects players can simulate commensalism players can simulate coral reef ecosystems players can simulate decomposition players can simulate desert players can simulate disease spread players can simulate energy flow in ecosystems players can simulate environmental disasters players can simulate erosion players can simulate estuary ecosystems players can simulate extinction events players can simulate floodplain ecosystems players can simulate food scarcity players can simulate forest ecosystems players can simulate founder effects players can simulate freshwater ecosystems players can simulate gene flow players can simulate grassland players can simulate habitat fragmentation players can simulate invasive species players can simulate mangrove ecosystems players can simulate marine ecosystems players can simulate mountain ecosystems players can simulate mutualism players can simulate natural disasters players can simulate natural selection players can simulate nitrogen cycles players can simulate nutrient cycles players can simulate overpopulation players can simulate oxygen cycles players can simulate parasitism players can simulate photosynthesis players can simulate plant pollination players can simulate pollution effects players can simulate predator-prey relationships players can simulate rainforest players can simulate resource competition players can simulate respiration players can simulate savanna ecosystems players can simulate seasonal changes players can simulate soil formation players can simulate succession in ecosystems players can simulate symbiotic relationships players can simulate temperate ecosystems players can simulate tropical ecosystems players can simulate tundra players can simulate urban ecosystems players can simulate water cycles players can simulate weathering players can simulate wetland ecosystems players can simulate sexual and asexual reproduction |
gptkbp:partOfSeries |
gptkb:Sim_series
|
gptkbp:platform |
gptkb:Macintosh
gptkb:MS-DOS |
gptkbp:publisher |
gptkb:Maxis
|
gptkbp:releaseYear |
1992
|
gptkbp:bfsParent |
gptkb:Maxis
gptkb:Will_Wright gptkb:EA_Games |
gptkbp:bfsLayer |
6
|