SimLife

GPTKB entity

Statements (101)
Predicate Object
gptkbp:instanceOf gptkb:video_game
gptkbp:allows creation of custom species
genetic manipulation of organisms
simulation of ecosystems
gptkbp:coverArtist gptkb:Michael_W._Dail
gptkbp:designer gptkb:Ken_Karakotsios
gptkbp:developer gptkb:Maxis
gptkbp:genre life simulation
https://www.w3.org/2000/01/rdf-schema#label SimLife
gptkbp:mode single-player
gptkbp:notableFeature players can adjust mutation rates
players can alter environment
players can control rainfall and temperature
players can create food chains
players can create hybrid species
players can design plants and animals
players can experiment with ecosystem balance
players can experiment with genetics
players can observe adaptation over time
players can observe evolution
players can observe food web interactions
players can observe genetic drift
players can observe inheritance of traits
players can observe population dynamics
players can run multiple worlds
players can save and load worlds
players can set climate variables
players can set terrain types
players can simulate Mediterranean ecosystems
players can simulate agricultural ecosystems
players can simulate alpine ecosystems
players can simulate animal migration
players can simulate aquatic ecosystems
players can simulate arctic ecosystems
players can simulate artificial selection
players can simulate biomes
players can simulate boreal ecosystems
players can simulate bottleneck events
players can simulate carbon cycles
players can simulate cave ecosystems
players can simulate chaparral ecosystems
players can simulate climate change effects
players can simulate commensalism
players can simulate coral reef ecosystems
players can simulate decomposition
players can simulate desert
players can simulate disease spread
players can simulate energy flow in ecosystems
players can simulate environmental disasters
players can simulate erosion
players can simulate estuary ecosystems
players can simulate extinction events
players can simulate floodplain ecosystems
players can simulate food scarcity
players can simulate forest ecosystems
players can simulate founder effects
players can simulate freshwater ecosystems
players can simulate gene flow
players can simulate grassland
players can simulate habitat fragmentation
players can simulate invasive species
players can simulate mangrove ecosystems
players can simulate marine ecosystems
players can simulate mountain ecosystems
players can simulate mutualism
players can simulate natural disasters
players can simulate natural selection
players can simulate nitrogen cycles
players can simulate nutrient cycles
players can simulate overpopulation
players can simulate oxygen cycles
players can simulate parasitism
players can simulate photosynthesis
players can simulate plant pollination
players can simulate pollution effects
players can simulate predator-prey relationships
players can simulate rainforest
players can simulate resource competition
players can simulate respiration
players can simulate savanna ecosystems
players can simulate seasonal changes
players can simulate soil formation
players can simulate succession in ecosystems
players can simulate symbiotic relationships
players can simulate temperate ecosystems
players can simulate tropical ecosystems
players can simulate tundra
players can simulate urban ecosystems
players can simulate water cycles
players can simulate weathering
players can simulate wetland ecosystems
players can simulate sexual and asexual reproduction
gptkbp:partOfSeries gptkb:Sim_series
gptkbp:platform gptkb:Macintosh
gptkb:MS-DOS
gptkbp:publisher gptkb:Maxis
gptkbp:releaseYear 1992
gptkbp:bfsParent gptkb:Maxis
gptkb:Will_Wright
gptkb:EA_Games
gptkbp:bfsLayer 6