gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
psychological horror
realistic
stylized graphics
reimagined
|
gptkbp:awards
|
Best Horror Game 2009
|
gptkbp:character
|
gptkb:Eddie_Dombrowski
gptkb:Lisa_Garland
gptkb:Angela_Orosco
gptkb:Cheryl_Mason
gptkb:Dr._Kaufmann
gptkb:Mark_N._Smith
The Ice Woman
The Memory of Cheryl
|
gptkbp:character_customization
|
yes
limited
|
gptkbp:character_relationships
|
gptkb:complex
|
gptkbp:combat_system
|
limited
minimal
|
gptkbp:community
|
active
|
gptkbp:community_events
|
fan conventions
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:cultural_impact
|
gptkb:significant
|
gptkbp:developed_by
|
gptkb:Konami
|
gptkbp:developer
|
gptkb:Climax_Studios
gptkb:Konami
|
gptkbp:difficulty
|
adjustable
|
gptkbp:ending_variations
|
multiple
|
gptkbp:enemy_types
|
varied
|
gptkbp:environment
|
interactive
|
gptkbp:fan_art
|
popular
|
gptkbp:fan_base
|
dedicated
|
gptkbp:film_technique
|
gptkb:Silent_Hill_film_adaptation
|
gptkbp:focus
|
memory and perception
|
gptkbp:game_awards
|
multiple nominations
Best Horror Game 2009
|
gptkbp:game_engine
|
gptkb:Climax_Engine
gptkb:Havok
Climax Graphics Engine
|
gptkbp:game_features
|
multiple endings
|
gptkbp:game_length
|
approximately 6-8 hours
|
gptkbp:game_mechanic
|
gptkb:exploration
puzzle-solving
psychological profiling
interactive cutscenes
dynamic difficulty adjustment
combat avoidance
|
gptkbp:game_mechanics
|
gptkb:exploration
gptkb:immersive_experience
gptkb:sound_design
gptkb:character_development
atmospheric tension
symbolism
emotional impact
non-linear storytelling
visual storytelling
character interactions
environmental storytelling
emotional engagement
narrative depth
player choice
item collection
dream sequences
psychological horror elements
chase sequences
narrative choices
flashback sequences
survival elements
fear-based gameplay
memory-based puzzles
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_updates
|
patches released
|
gptkbp:genre
|
survival horror
|
gptkbp:graphics
|
stylized graphics
|
gptkbp:has_lore
|
rich
|
gptkbp:in-game_items
|
gptkb:collectibles
|
gptkbp:influenced_by
|
gptkb:Silent_Hill_1
psychological horror
Carl Jung's theories
Freud's theories
|
gptkbp:influenced_games
|
other horror games
other horror titles
|
gptkbp:influences
|
gptkb:Silent_Hill_series
psychological horror films
psychological horror genre
|
gptkbp:inspired_by
|
gptkb:Silent_Hill_series
gptkb:Silent_Hill_1
psychological themes
Freud's theories
|
gptkbp:legacy
|
part of Silent Hill franchise
|
gptkbp:main_character
|
gptkb:Harry_Mason
|
gptkbp:main_theme
|
fear of the past
|
gptkbp:merchandise
|
available
limited edition items
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:music_composer
|
gptkb:Akira_Yamaoka
|
gptkbp:narrative
|
non-linear
|
gptkbp:narrative_focus
|
personal trauma
psychological trauma
subjective reality
|
gptkbp:narrative_style
|
psychological horror
reimagining of the original Silent Hill
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Play_Station_3
gptkb:Wii
gptkb:Play_Station_Portable
|
gptkbp:players
|
impact story
impact narrative
|
gptkbp:publisher
|
gptkb:Konami
|
gptkbp:puzzles
|
yes
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
December 8, 2009
|
gptkbp:release_platform
|
Wii, Play Station 2, Play Station Portable
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:release_year
|
gptkb:2009
|
gptkbp:released_on
|
December 8, 2009
|
gptkbp:reviews
|
gptkb:IGN
gptkb:Metacritic
gptkb:Game_Spot
|
gptkbp:sequel
|
gptkb:Silent_Hill
gptkb:none
gptkb:Silent_Hill:_Downpour
|
gptkbp:series
|
gptkb:Silent_Hill
|
gptkbp:setting
|
gptkb:Silent_Hill
|
gptkbp:sound_design
|
immersive
|
gptkbp:soundtrack
|
gptkb:Akira_Yamaoka
|
gptkbp:theme
|
gptkb:loss
gptkb:identity
gptkb:memory
guilt
|
gptkbp:themes
|
memory and trauma
|
gptkbp:viewpoint
|
no
yes
|
gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:Silent_Hill
|
gptkbp:bfsLayer
|
4
|