Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:tower
|
gptkbp:affects |
player decision making
|
gptkbp:composed_of |
game outcomes
|
gptkbp:created_by |
increase scoring
|
gptkbp:depicted_in |
scoreboard
|
gptkbp:duration |
24 seconds
|
gptkbp:enforces |
gptkb:government_agency
|
gptkbp:features |
international basketball
professional basketball amateur basketball |
gptkbp:has_variants |
different leagues
|
https://www.w3.org/2000/01/rdf-schema#label |
Shot Clock
|
gptkbp:introduced |
gptkb:1954
|
gptkbp:is_associated_with |
fast-paced play
|
gptkbp:is_capable_of |
14 seconds after an offensive rebound
|
gptkbp:is_criticized_for |
impacting game strategy
|
gptkbp:is_described_as |
sports terminology
|
gptkbp:is_essential_for |
offensive efficiency
game pace |
gptkbp:is_monitored_by |
game officials
|
gptkbp:is_part_of |
basketball rules
|
gptkbp:is_standardized_by |
basketball competitions
|
gptkbp:key |
offensive play
|
gptkbp:legislation |
has evolved over time
requires quick decision making is subject to review enhances viewer engagement influences player performance promotes active play affects team dynamics creates urgency in play encourages scoring opportunities is essential for competitive balance is fundamental to game integrity is integral to basketball culture is unique to basketball limits stalling tactics shapes game flow |
gptkbp:measures |
seconds
|
gptkbp:provides_information_on |
team strategy
|
gptkbp:purpose |
to limit offensive possession time
|
gptkbp:related_concept |
gptkb:sports_team
|
gptkbp:requires |
shot attempts
|
gptkbp:restoration |
14 seconds after a team calls a timeout
24 seconds after a foul when a shot hits the rim |
gptkbp:resulted_in |
turnover
|
gptkbp:rules |
gptkb:WNBA
gptkb:NBA gptkb:NCAA gptkb:FIBA |
gptkbp:strategic_importance |
basketball coaching
|
gptkbp:used_in |
gptkb:sports_event
|
gptkbp:was_a_factor_in |
game statistics
|
gptkbp:bfsParent |
gptkb:sports_event
|
gptkbp:bfsLayer |
3
|