Shin Shoryuken

GPTKB entity

Statements (79)
Predicate Object
gptkbp:instance_of gptkb:Wrestling
gptkbp:adapted_into various media
gptkbp:affects knockback
gptkbp:block defensive techniques
gptkbp:can_be_combined_with super moves
Super Arts
gptkbp:character_type gptkb:Ryu
gptkbp:characteristic powerful
gptkbp:cooling_system yes
gptkbp:damage high
gptkbp:first_appearance gptkb:Street_Fighter_III:_2nd_Impact
gptkbp:fuselage_material fast startup
gptkbp:gameplay gptkb:Super_Street_Fighter_IV
gptkb:Street_Fighter_V
gptkbp:has_counter low attacks
gptkbp:has_property knockback effect
invincible during startup
can be performed in the air
requires meter
gptkbp:has_variations gptkb:Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Shin Shoryuken
gptkbp:input_output quarter-circle forward + punch
quarter-circle forward, down, down-forward + punch
gptkbp:introduced_in gptkb:Street_Fighter_V
gptkbp:is_analyzed_in gptkb:game_developers
gameplay videos
gptkbp:is_associated_with Ryu's character arc
gptkbp:is_considered iconic
a must-learn move
gptkbp:is_considered_by players as essential
gptkbp:is_considered_to_be a game-changer
gptkbp:is_countered_by throws
projectiles
gptkbp:is_described_as powerful
gptkbp:is_discussed_in community forums
strategy guides
gptkbp:is_effective_against defensive players
close range
jumping opponents
gptkbp:is_featured_in game covers
Street Fighter tournaments
gptkbp:is_influential_in gptkb:fighting_game_community
gptkbp:is_known_for high damage output
gptkbp:is_part_of Street Fighter lore
Ryu's moveset
Ryu's legacy
Ryu's character development
Ryu's competitive strategy
Ryu's fighting style
Ryu's fighting techniques
Ryu's iconic status
Ryu's signature style
Ryu's super combo
Ryu's ultimate move
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_as gptkb:Wrestling
a classic move
gptkbp:is_recognized_by gptkb:players
gptkbp:is_recognized_for its impact on gameplay
gptkbp:is_similar_to gptkb:Shoryuken
gptkbp:is_tested_for gptkb:game_mechanics
various strategies
gptkbp:is_trained_in gptkb:players
gptkbp:is_used_for anti-air move
gptkbp:is_used_in tournaments
combo setups
gptkbp:is_used_to punish mistakes
gptkbp:is_utilized_by top players
gptkbp:is_utilized_in high-level play
gptkbp:performed_in fighting games
gptkbp:requires meter
gptkbp:skills intermediate
gptkbp:type gptkb:Shoryuken
gptkbp:used_by gptkb:Ken
gptkb:Ryu
gptkbp:used_in gptkb:Street_Fighter_series
gptkbp:was_executed_by precision
gptkbp:bfsParent gptkb:Ryu
gptkbp:bfsLayer 4