gptkbp:instance_of
|
gptkb:Wrestling
|
gptkbp:adapted_into
|
various media
|
gptkbp:affects
|
knockback
|
gptkbp:block
|
defensive techniques
|
gptkbp:can_be_combined_with
|
super moves
Super Arts
|
gptkbp:character_type
|
gptkb:Ryu
|
gptkbp:characteristic
|
powerful
|
gptkbp:cooling_system
|
yes
|
gptkbp:damage
|
high
|
gptkbp:first_appearance
|
gptkb:Street_Fighter_III:_2nd_Impact
|
gptkbp:fuselage_material
|
fast startup
|
gptkbp:gameplay
|
gptkb:Super_Street_Fighter_IV
gptkb:Street_Fighter_V
|
gptkbp:has_counter
|
low attacks
|
gptkbp:has_property
|
knockback effect
invincible during startup
can be performed in the air
requires meter
|
gptkbp:has_variations
|
gptkb:Shoryuken
|
https://www.w3.org/2000/01/rdf-schema#label
|
Shin Shoryuken
|
gptkbp:input_output
|
quarter-circle forward + punch
quarter-circle forward, down, down-forward + punch
|
gptkbp:introduced_in
|
gptkb:Street_Fighter_V
|
gptkbp:is_analyzed_in
|
gptkb:game_developers
gameplay videos
|
gptkbp:is_associated_with
|
Ryu's character arc
|
gptkbp:is_considered
|
iconic
a must-learn move
|
gptkbp:is_considered_by
|
players as essential
|
gptkbp:is_considered_to_be
|
a game-changer
|
gptkbp:is_countered_by
|
throws
projectiles
|
gptkbp:is_described_as
|
powerful
|
gptkbp:is_discussed_in
|
community forums
strategy guides
|
gptkbp:is_effective_against
|
defensive players
close range
jumping opponents
|
gptkbp:is_featured_in
|
game covers
Street Fighter tournaments
|
gptkbp:is_influential_in
|
gptkb:fighting_game_community
|
gptkbp:is_known_for
|
high damage output
|
gptkbp:is_part_of
|
Street Fighter lore
Ryu's moveset
Ryu's legacy
Ryu's character development
Ryu's competitive strategy
Ryu's fighting style
Ryu's fighting techniques
Ryu's iconic status
Ryu's signature style
Ryu's super combo
Ryu's ultimate move
|
gptkbp:is_popular_in
|
competitive play
|
gptkbp:is_recognized_as
|
gptkb:Wrestling
a classic move
|
gptkbp:is_recognized_by
|
gptkb:players
|
gptkbp:is_recognized_for
|
its impact on gameplay
|
gptkbp:is_similar_to
|
gptkb:Shoryuken
|
gptkbp:is_tested_for
|
gptkb:game_mechanics
various strategies
|
gptkbp:is_trained_in
|
gptkb:players
|
gptkbp:is_used_for
|
anti-air move
|
gptkbp:is_used_in
|
tournaments
combo setups
|
gptkbp:is_used_to
|
punish mistakes
|
gptkbp:is_utilized_by
|
top players
|
gptkbp:is_utilized_in
|
high-level play
|
gptkbp:performed_in
|
fighting games
|
gptkbp:requires
|
meter
|
gptkbp:skills
|
intermediate
|
gptkbp:type
|
gptkb:Shoryuken
|
gptkbp:used_by
|
gptkb:Ken
gptkb:Ryu
|
gptkbp:used_in
|
gptkb:Street_Fighter_series
|
gptkbp:was_executed_by
|
precision
|
gptkbp:bfsParent
|
gptkb:Ryu
|
gptkbp:bfsLayer
|
4
|