Shin Shoryuken

GPTKB entity

Statements (79)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Ryu
gptkbp:adapted_into various media
gptkbp:affects knockback
gptkbp:block defensive techniques
gptkbp:can_be_used_with super moves
Super Arts
gptkbp:character gptkb:Ryu
gptkbp:characteristics powerful
gptkbp:convicted_of precision
gptkbp:cooling_system gptkb:battle
gptkbp:damage high
gptkbp:first_appearance gptkb:Street_Fighter_III:_2nd_Impact
gptkbp:gameplay gptkb:Super_Street_Fighter_IV
gptkb:Street_Fighter_V
gptkbp:has_collection low attacks
gptkbp:has_property knockback effect
invincible during startup
can be performed in the air
requires meter
gptkbp:has_variants gptkb:Shoryuken
https://www.w3.org/2000/01/rdf-schema#label Shin Shoryuken
gptkbp:input_output quarter-circle forward + punch
quarter-circle forward, down, down-forward + punch
gptkbp:introduced gptkb:Street_Fighter_V
gptkbp:is_analyzed_in gptkb:video_game
gameplay videos
gptkbp:is_associated_with Ryu's character arc
gptkbp:is_considered iconic
a game-changer
a must-learn move
gptkbp:is_considered_as players as essential
gptkbp:is_countered_by throws
projectiles
gptkbp:is_described_as powerful
gptkbp:is_discussed_in community forums
strategy guides
gptkbp:is_effective_against defensive players
close range
jumping opponents
gptkbp:is_featured_in game covers
Street Fighter tournaments
gptkbp:is_influential_in gptkb:fighting_game_community
gptkbp:is_known_for high damage output
gptkbp:is_part_of Street Fighter lore
Ryu's moveset
Ryu's legacy
Ryu's character development
Ryu's competitive strategy
Ryu's fighting style
Ryu's fighting techniques
Ryu's iconic status
Ryu's signature style
Ryu's super combo
Ryu's ultimate move
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_by gptkb:award
gptkb:chess_match
a classic move
gptkbp:is_recognized_for its impact on gameplay
gptkbp:is_similar_to gptkb:Shoryuken
gptkbp:is_tested_for gptkb:video_game
various strategies
gptkbp:is_used_by gptkb:Ken
gptkb:Ryu
gptkbp:is_used_for anti-air move
gptkbp:is_used_in gptkb:sports_event
combo setups
gptkbp:is_used_to punish mistakes
gptkbp:is_utilized_in top players
high-level play
gptkbp:material fast startup
gptkbp:performed_by fighting games
gptkbp:requires meter
gptkbp:skills intermediate
gptkbp:training gptkb:chess_match
gptkbp:type gptkb:Shoryuken
gptkbp:used_in gptkb:Street_Fighter_series