gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_series
|
gptkbp:art_style
|
realistic art style
|
gptkbp:budget
|
70 million USD
$70 million
|
gptkbp:character_design
|
realistic character models
|
gptkbp:character_development
|
deep and complex
Ryo Hazuki's journey
|
gptkbp:character_relationships
|
dynamic interactions
Ryo and his friends
|
gptkbp:combat_system
|
QTE (Quick Time Events)
realistic martial arts
|
gptkbp:community_events
|
fan conventions
|
gptkbp:created_by
|
gptkb:Yu_Suzuki
|
gptkbp:creator
|
gptkb:Yu_Suzuki
|
gptkbp:critical_reception
|
cult classic
mixed reviews
positive reviews
|
gptkbp:crowdfunding
|
successful Kickstarter campaign
|
gptkbp:cultural_impact
|
cult following
pioneered open-world genre
|
gptkbp:cultural_references
|
numerous
Japanese culture and traditions
|
gptkbp:developer
|
gptkb:Sega
|
gptkbp:development
|
gptkb:1994
over 8 years
|
gptkbp:difficulty
|
adjustable
variable difficulty levels
|
gptkbp:director
|
gptkb:Yu_Suzuki
|
gptkbp:engine
|
gptkb:Shenmue_Engine
|
gptkbp:environment
|
detailed environments
detailed and immersive
|
gptkbp:fan_art
|
widely created
community-created art
unofficial remakes and mods
|
gptkbp:fan_base
|
dedicated community
|
gptkbp:features
|
quick time events
|
gptkbp:fighting_style
|
gptkb:martial_arts
|
gptkbp:film_technique
|
Kung Fu films
|
gptkbp:game_awards
|
multiple nominations
|
gptkbp:game_community
|
active online forums
|
gptkbp:game_engine
|
gptkb:Shenmue_Engine
Dreamcast engine
|
gptkbp:game_features
|
mini-games
day-night cycle
interactive NPCs
fighting mechanics
weather system
|
gptkbp:game_length
|
40-60 hours
approximately 20-40 hours
|
gptkbp:game_mechanics
|
open world
day-night cycle
quick time events
interaction with NPCs
|
gptkbp:game_updates
|
patches and improvements
periodic patches
|
gptkbp:game_world
|
living and breathing
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
cutting-edge for its time
|
gptkbp:has
|
gptkb:merchandise
gptkb:Arcade
gptkb:anime_adaptation
gptkb:soundtrack
gptkb:fanbase
gptkb:collectibles
gptkb:puzzles
gptkb:character_development
gptkb:combat_system
gptkb:voice_acting
cultural references
emotional storytelling
cultural immersion
environmental storytelling
character customization
side quests
job system
day-night cycle
martial arts tournaments
historical references
multiple endings
exploration elements
dialogue trees
item collection
interactive NPCs
open world gameplay
fighting mechanics
story-driven narrative
fishing mechanics
real-time weather system
carpentry mechanics
realistic NPC schedules
|
gptkbp:has_spin_offs
|
gptkb:none
|
https://www.w3.org/2000/01/rdf-schema#label
|
Shenmue
|
gptkbp:includes
|
various types
mini-games
|
gptkbp:influence
|
inspired future RPGs.
|
gptkbp:influenced_by
|
gptkb:anime
gptkb:Shenmue:_The_Animation
gptkb:cinema
gptkb:role-playing_game
gptkb:Japanese_culture
martial arts films
Kung Fu movies
|
gptkbp:influenced_games
|
gptkb:Sleeping_Dogs
gptkb:The_Legend_of_Zelda:_Breath_of_the_Wild
gptkb:Yakuza_series
|
gptkbp:inspiration
|
Shenmue's development process
|
gptkbp:inspired_by
|
gptkb:Shenmue:_The_Movie
gptkb:Virtua_Fighter
|
gptkbp:language_spoken
|
branching dialogue
|
gptkbp:legacy
|
influential in gaming history
pioneering open-world design
|
gptkbp:main_character
|
gptkb:Ryo_Hazuki
|
gptkbp:merchandise
|
gptkb:clothing
gptkb:video_game_adaptations
gptkb:action_figures
various products
art books
soundtrack albums
figures and collectibles
|
gptkbp:multiplayer
|
no
|
gptkbp:music_composer
|
gptkb:Nobuo_Uematsu
|
gptkbp:narrative
|
character-driven
episodic storytelling
martial arts revenge story
|
gptkbp:narrative_focus
|
gptkb:martial_arts
gptkb:revenge
|
gptkbp:notable_feature
|
Quick Time Events
|
gptkbp:notable_for
|
realistic graphics
open world gameplay
|
gptkbp:number_of_games
|
gptkb:3
|
gptkbp:platform
|
gptkb:Dreamcast
|
gptkbp:platforms
|
gptkb:Dreamcast
|
gptkbp:protagonist
|
gptkb:Ryo_Hazuki
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:quests
|
various activities
|
gptkbp:real_time_weather
|
yes
|
gptkbp:release_date
|
gptkb:1999
gptkb:2019
December 1999
1999-12-29
|
gptkbp:release_date_remaster
|
gptkb:2018
|
gptkbp:release_date_third_installment
|
gptkb:2019
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:remastered
|
gptkb:Shenmue_I_&_II
|
gptkbp:sales
|
over 1 million copies
1.2 million copies
|
gptkbp:sequel
|
gptkb:Shenmue_II
|
gptkbp:setting
|
gptkb:Yokosuka,_Japan
|
gptkbp:sleeping_habits
|
yes
|
gptkbp:sound_design
|
immersive audio
immersive sound effects
|
gptkbp:soundtrack
|
gptkb:Yasuhisa_Watanabe
|
gptkbp:style_of_play
|
gptkb:exploration
gptkb:character_development
gptkb:combat_system
time management
puzzle-solving
role-playing elements
story-driven
quest system
dialogue choices
adventure elements
realistic simulation
|
gptkbp:themes
|
honor and revenge
revenge and honor
|
gptkbp:third_installment
|
gptkb:Shenmue_III
|
gptkbp:voice_acting
|
Japanese and English
|
gptkbp:voice_actor
|
gptkb:Corey_Marshall
|
gptkbp:bfsParent
|
gptkb:Yu_Suzuki
|
gptkbp:bfsLayer
|
4
|