gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Shadow_Master
|
gptkbp:antagonist
|
gptkb:boxing_match
|
gptkbp:art_style
|
pixel art
|
gptkbp:character_customization
|
limited
|
gptkbp:collects
|
hidden items
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:Ninja_Theory
|
gptkbp:difficulty
|
high
scalable
|
gptkbp:enemy
|
varied
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
boss battles
time limits
secret areas
|
gptkbp:game_length
|
short
|
gptkbp:game_mechanics
|
combat
stealth
|
gptkbp:genre
|
gptkb:musical
|
gptkbp:graphics
|
gptkb:2_D
|
gptkbp:has_ability
|
climbing
jumping
attacking
|
https://www.w3.org/2000/01/rdf-schema#label
|
Shadow of the Ninja 2
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:in-game_items
|
gptkb:weapon
health items
|
gptkbp:influenced_by
|
gptkb:video_game
|
gptkbp:influences
|
gptkb:mythological_figure
ninja culture
|
gptkbp:inspired_by
|
ninja movies
|
gptkbp:legacy
|
influential in genre
|
gptkbp:level
|
linear
|
gptkbp:main_character
|
gptkb:Professional_Wrestler
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:revenge
minimal
|
gptkbp:number_of_teams
|
side-scrolling
|
gptkbp:platform
|
gptkb:NES
|
gptkbp:power_ups
|
gptkb:stock_market_index
|
gptkbp:publisher
|
gptkb:Ninja_Theory
|
gptkbp:release_date
|
gptkb:1990
1990-01-01
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Shadow_of_the_Ninja
|
gptkbp:setting
|
feudal Japan
|
gptkbp:soundtrack
|
chiptune
|