Sentry Wards

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:item
gptkbp:acquired_by support players
gptkbp:can_be_combined_with Observer Wards
gptkbp:can_be_found_in on the ground
gptkbp:constructed_in gptkb:players
gptkbp:control_system key areas
gptkbp:defeated by enemy units
gptkbp:duration 180 seconds
gptkbp:enhances map awareness
team coordination
gptkbp:facilitates objectives taking
gptkbp:first_appearance invisible enemies
cloaked units
gptkbp:has_counter invisibility spells
gptkbp:has_impact_on revealing area
gptkbp:has_limitations one per location
https://www.w3.org/2000/01/rdf-schema#label Sentry Wards
gptkbp:is_available_for all factions
gptkbp:is_available_in competitive play
all game modes
gptkbp:is_available_on the beginning of the game
gptkbp:is_considered a strategic asset
a core item for supports
a support item
a necessity for winning
gptkbp:is_considered_by pro players
gptkbp:is_countered_by gptkb:Dust_of_Appearance
gptkbp:is_effective_against ambushes
high traffic areas
contested areas
stealth heroes
placed strategically
gptkbp:is_essential_for map awareness
team fights
map control
gptkbp:is_not_stackable_with other sentry wards
gptkbp:is_often_accompanied_by smoke of deceit
gptkbp:is_often_seen_in objectives
bushes
gptkbp:is_often_used_in early game
gptkbp:is_part_of gptkb:Defense
gptkb:game_mechanics
team strategy
item build
vision control
warding strategy
vision control items
vision game
gptkbp:is_protected_by ganks
gptkbp:is_purchased_from gptkb:Retail
gptkbp:is_used_by support heroes
gptkbp:is_used_to deny enemy vision
gptkbp:is_used_to_deter enemy aggression
gptkbp:is_used_to_gain information
gptkbp:is_used_to_scout enemy movements
gptkbp:is_visible_from all players
enemy team
gptkbp:price 100 gold
gptkbp:requires supply
vision dominance
gptkbp:strategic_goals ganking
gptkbp:supports allies
gptkbp:technology_stack with other wards
gptkbp:used_in gptkb:Dota_2
gptkbp:vision invisible units
gptkbp:bfsParent gptkb:Riki
gptkbp:bfsLayer 5