Statements (90)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:standard
gptkb:Atari_ST |
gptkbp:developer |
gptkb:Sensible_Software
|
gptkbp:features |
fast-paced gameplay
realistic physics top-down view multiplayer tournaments customizable teams |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:genre |
gptkb:Basketball_Player
|
gptkbp:has_expansion |
gptkb:Sensible_Soccer_96
gptkb:Sensible_Soccer_2006 gptkb:Sensible_Soccer_2006_HD gptkb:Sensible_Soccer_95 gptkb:Sensible_Soccer_98 Sensible World of Soccer 98 |
gptkbp:has_song |
various artists
sound effects in-game music |
https://www.w3.org/2000/01/rdf-schema#label |
Sensible Soccer
|
gptkbp:influenced_by |
Kick Off
|
gptkbp:inspired_by |
real-life football
|
gptkbp:legacy |
gptkb:Community_Center
cult following emulation support community tournaments remakes online play community mods inspired sequels remakes and sequels game preservation efforts influence on indie games retro gaming events fan-made tournaments game design discussions influence on game adaptations influence on game marketing influence on game remakes influence on game sequels fan-made versions influence on game updates inclusion in gaming history discussions influence on game distribution influence on game design philosophy influence on arcade-style sports games influence on competitive gaming influence on e Sports influence on football simulation games influence on future soccer games influence on game accessibility influence on game character development influence on game community building influence on game community engagement influence on game development tools influence on game distribution channels influence on game graphics and art style influence on game localization practices influence on game marketing strategies influence on game mechanics innovation influence on game monetization models influence on game narrative structure influence on game player feedback systems influence on game publishing strategies influence on game sound design influence on game storytelling influence on game testing methodologies influence on game user interface design influence on game world-building influence on indie game developers influence on sports game mechanics online multiplayer adaptations influence on game franchises influence on game graphics influence on game awards influence on arcade-style games influence on game controls influence on game monetization influence on game patches influence on team management games influenced football games |
gptkbp:platform |
gptkb:Super_Nintendo_Entertainment_System
gptkb:Amiga gptkb:DOS |
gptkbp:publisher |
Gremlin Interactive
|
gptkbp:release_year |
gptkb:1992
|
gptkbp:successor |
gptkb:Sensible_World_of_Soccer
|