Sega's House of the Dead: Overkill
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Sega
|
gptkbp:engine |
gptkb:Unreal_Engine_3
|
gptkbp:game_features |
gptkb:power-ups
customization options interactive environments boss battles dynamic gameplay environmental hazards achievements fan service difficulty levels leaderboards intense action unlockable content multiple endings hidden items survival mode humorous dialogue cutscenes score system time attack mode character upgrades varied enemy types immersive sound design varied locations stylish presentation cutting-edge graphics replay value retro references |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
light gun shooting
|
gptkbp:genre |
rail shooter
|
gptkbp:graphics |
stylized visuals
|
gptkbp:influences |
grindhouse films
|
gptkbp:main_character |
gptkb:Agent_G
gptkb:Detective_Washington |
gptkbp:multiplayer |
gptkb:collaboration
|
gptkbp:narrative_style |
gritty and humorous
|
gptkbp:platform |
gptkb:Wii
|
gptkbp:publisher |
gptkb:Sega
|
gptkbp:release_date |
February 2009
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sequel |
gptkb:House_of_the_Dead:_Overkill_-Extended_Cut
|
gptkbp:series |
gptkb:House_of_the_Dead
|
gptkbp:setting |
zombie apocalypse
|
gptkbp:soundtrack |
original music
|
gptkbp:voice_actor |
professional actors
|
gptkbp:bfsParent |
gptkb:Sega_Ring_Edge
|
gptkbp:bfsLayer |
5
|