gptkbp:instance_of
|
gptkb:military_unit
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Mr._House
|
gptkbp:color
|
black and yellow
|
gptkbp:controls
|
gptkb:Mr._House
Mr. House's AI
Mr. House's directives
Mr. House's vision
|
gptkbp:created
|
protection
|
gptkbp:created_by
|
gptkb:Rob_Co_Industries
|
gptkbp:fought_in
|
gptkb:New_Vegas
gptkb:Caesar's_Legion
|
gptkbp:has_ability
|
high durability
|
gptkbp:has_appearance
|
gptkb:video_game
|
gptkbp:has_method
|
gptkb:Police_Department
|
gptkbp:has_role
|
enforcement
|
gptkbp:has_weakness
|
hacking
|
https://www.w3.org/2000/01/rdf-schema#label
|
Securitron army
|
gptkbp:is_a
|
gptkb:military_unit
combat robot
mechanical army
automated unit
|
gptkbp:is_associated_with
|
New Vegas economy
Mr. House's interests
|
gptkbp:is_designed_for
|
urban environments
|
gptkbp:is_equipped_with
|
advanced sensors
missiles
energy weapons
defensive systems
non-lethal weapons
|
gptkbp:is_featured_in
|
gptkb:Fallout_series
|
gptkbp:is_influenced_by
|
player's choices
|
gptkbp:is_involved_in
|
gptkb:region
conflicts
defense operations
political power struggles
law enforcement activities
New Vegas politics
|
gptkbp:is_known_for
|
enforcing laws
intimidation tactics
combat efficiency
robotic capabilities
surveillance duties
patrolling New Vegas
patrolling the Strip
|
gptkbp:is_part_of
|
gptkb:faction
gptkb:Fallout_universe
futuristic society
post-war society
Fallout lore
futuristic military
New Vegas lore
New Vegas security
New Vegas storyline
|
gptkbp:is_subject_to
|
player's actions
|
gptkbp:is_used_by
|
New Vegas citizens
|
gptkbp:is_used_for
|
crowd control
security enforcement
|
gptkbp:is_vulnerable_to
|
EMP attacks
physical attacks
|
gptkbp:operated_by
|
gptkb:API
|
gptkbp:operates_in
|
post-apocalyptic world
|
gptkbp:part_of
|
gptkb:Fallout:_New_Vegas
|
gptkbp:purpose
|
maintain order
|
gptkbp:related_model
|
gptkb:Securitron
|
gptkbp:technology
|
gptkb:robot
|
gptkbp:upgrades
|
gptkb:software
|