Savage Worlds: Fantasy: Necessary Evil

GPTKB entity

Statements (56)
Predicate Object
gptkbp:instance_of gptkb:tabletop_games
gptkbp:art_style comic-inspired
gptkbp:character_type gptkb:Villain
gptkb:heroes
anti-heroes
gptkbp:combat_system fast-paced
gptkbp:created_character point-based
gptkbp:designed_by gptkb:Pinnacle_Entertainment_Group
gptkbp:expansion gptkb:Necessary_Evil:_The_Hero's_Handbook
gptkb:Necessary_Evil:_The_Supervillain_Handbook
gptkb:Necessary_Evil:_The_Villain's_Handbook
gptkbp:focus gptkb:supervillain
gptkbp:game_design yes
gptkbp:game_length 2 to 4 hours
gptkbp:game_mechanics gptkb:power
gptkb:vehicles
gptkb:sports_equipment
gptkb:Exploration
Player Agency
Campaign Management
Narrative Techniques
Social Conflict
Skill Checks
World-Building
Storytelling Elements
Heroic Actions
Bennies
Wild Die
Adventure Creation
Character Advancement
Mass Combat
Advantage/ Disadvantage
Combat Actions
Power Points
Edges and Hindrances
Damage System
Mystery and Investigation
Setting Rules
Villainous Actions
gptkbp:genre gptkb:superhero
gptkbp:has_role gptkb:supervillain
gptkb:heroes
anti-heroes
gptkbp:inspiration gptkb:comic_books
gptkbp:mechanics dice-based
gptkbp:players 3 to 6
gptkbp:published_by gptkb:Pinnacle_Entertainment_Group
gptkbp:release_date gptkb:2009
gptkbp:rules gptkb:Necessary_Evil_Core_Rulebook
gptkbp:setting post-apocalyptic
Earth after a superhero war
gptkbp:supplement_to gptkb:Savage_Worlds
gptkbp:system gptkb:Savage_Worlds
gptkbp:target_audience teenagers and adults
gptkbp:bfsParent gptkb:Savage_Worlds:_Fantasy
gptkbp:bfsLayer 7