Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Rogue_Series
|
gptkbp:art_style |
pixel art
|
gptkbp:character |
gptkb:organization
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Rogue_Entertainment
|
gptkbp:engine |
Proprietary engine
|
gptkbp:game_features |
gptkb:spacecraft
gptkb:video_game combat |
gptkbp:game_mechanics |
gptkb:award
security systems environmental hazards achievements character customization environmental interaction game difficulty leaderboards level design character progression character abilities story progression unlockable content item usage mission objectives inventory system skill trees cutscenes stealth kills dialogue choices enemy AI non-lethal options save system mod support enemy types stealth mechanics time-based challenges mission variety checkpoint system hiding spots distraction tactics level objectives enemy patrols stealth indicators |
gptkbp:gameplay |
stealth
|
gptkbp:genre |
gptkb:musical
|
gptkbp:graphics |
gptkb:2_D
|
gptkbp:influences |
stealth genre
|
gptkbp:inspired_by |
gptkb:James_Bond
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
spy thriller
|
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
gptkb:GT_Interactive
|
gptkbp:release_date |
gptkb:1996
|
gptkbp:release_platform |
gptkb:MS-DOS
|
gptkbp:sequel |
gptkb:organization
|
gptkbp:setting |
futuristic
|
gptkbp:soundtrack |
original music
|
gptkbp:target_audience |
teenagers
|