Statements (192)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
gptkb:science_fiction
surreal |
gptkbp:awards |
gptkb:Best_Game_Direction_at_The_Game_Awards_2021
gptkb:Best_Audio_at_the_D._I._C._E._Awards_2022 Best Game at the Golden Joystick Awards Best Art Direction at The Game Awards 2021 Best Audio at The Game Awards 2021 Best Game at the Golden Joystick Awards 2021 Best Audio at the BAFTA Games Awards 2022 Best Game Direction at the D. I. C. E. Awards 2022 Best Game Design at the D. I. C. E. Awards 2022 |
gptkbp:community |
active
active modding community |
gptkbp:critical_reception |
positive
highly acclaimed generally favorable reviews |
gptkbp:developed_by |
gptkb:Housemarque
|
gptkbp:developer |
gptkb:Housemarque
|
gptkbp:difficulty |
adjustable
challenging |
gptkbp:dlc |
gptkb:Ascension
gptkb:Tower_of_Sisyphus Ascension expansion released in March 2022 |
gptkbp:engine |
Proprietary engine
|
gptkbp:expansion |
gptkb:Ascension
|
gptkbp:fan_art |
popular
popular among fans |
gptkbp:game_engine |
gptkb:Unreal_Engine_4
Proprietary engine |
gptkbp:game_features |
gptkb:artifacts
gptkb:exploration gptkb:visual_effects gptkb:trophy gptkb:lore gptkb:sound_design gptkb:character_development community events upgrades boss battles varied environments visual storytelling environmental hazards achievements combat mechanics challenging gameplay environmental storytelling day-night cycle dynamic weather hidden secrets unlockable content weapon customization player choice narrative themes dynamic storytelling post-launch support time loop difficulty settings enemy variety varied biomes upgradable weapons enemy AI save system fast travel skill-based gameplay atmospheric sound design dynamic difficulty checkpoint system fast-paced combat strategic resource management intense gameplay unlockable abilities teleportation mechanics biome diversity storytelling through environment story fragments scanning mechanics |
gptkbp:game_length |
approximately 12-20 hours
|
gptkbp:game_mechanic |
permadeath
procedural generation bullet hell |
gptkbp:game_mechanics |
gptkb:artifacts
gptkb:exploration gptkb:power-ups gptkb:trophy gptkb:challenges gptkb:combat_system resource management upgrades boss battles parasites permadeath visual storytelling achievements teleportation environmental storytelling procedural generation day-night cycle dynamic weather leaderboards unlockable content biomes crafting system difficulty settings enemy variety co-op mode enemy AI stealth elements weapon variety narrative choices procedurally generated levels scanning environment story fragments |
gptkbp:game_mode |
single-player
|
gptkbp:game_modes |
single-player
|
gptkbp:game_series |
not part of a series
|
gptkbp:game_updates |
gptkb:patches
frequent patches post-launch content |
gptkbp:genre |
Roguelike
roguelike third-person shooter roguelike, third-person shooter |
gptkbp:has_lore |
gptkb:Maya_civilization
rich and complex the house Selene's past mysterious signal the cycle |
https://www.w3.org/2000/01/rdf-schema#label |
Returnal
|
gptkbp:in-game_currency |
gptkb:Ether
Resin Upgrade materials Obolites Silphium |
gptkbp:in-game_items |
gptkb:artifacts
gptkb:magical_abilities gptkb:power-ups gptkb:collectibles gptkb:weapons gptkb:resources upgrades visual storytelling environmental hazards logs modifications data entries enemies secrets narrative elements health upgrades bosses transmissions consumables weapon traits |
gptkbp:influenced_by |
gptkb:Ninja_Gaiden
gptkb:Resogun gptkb:Dark_Souls_series gptkb:Dead_Space gptkb:Metroid_series |
gptkbp:influences |
gptkb:Hollow_Knight
gptkb:H._P._Lovecraft gptkb:Dark_Souls_series gptkb:Metroid_series sci-fi horror |
gptkbp:main_character |
gptkb:Selene_Vassos
|
gptkbp:merchandise |
available
|
gptkbp:metacritic_score |
86
|
gptkbp:multiplayer |
no
not available |
gptkbp:music_composer |
gptkb:Bram_Inscore
|
gptkbp:narrative_style |
non-linear
|
gptkbp:narrative_theme |
isolation
time loop |
gptkbp:platform |
gptkb:Play_Station_5
|
gptkbp:players |
third-person
|
gptkbp:protagonist |
gptkb:Selene_Vassos
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
March 22, 2022
April 30, 2021 |
gptkbp:release_platform |
PC (upcoming)
|
gptkbp:released_on |
gptkb:Play_Station_5
|
gptkbp:sales |
over 560,000 copies in the first month
|
gptkbp:sequel |
none announced
not announced |
gptkbp:setting |
alien planet
|
gptkbp:single_player |
gptkb:true
|
gptkbp:soundtrack |
composed by Bobby Krlic
|
gptkbp:won |
gptkb:Best_Action_Game
|
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|