Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Resident_Evil
|
gptkbp:character |
multiple playable characters
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:video_game
|
gptkbp:engine |
gptkb:software
|
gptkbp:game_features |
gptkb:architect
gptkb:Actor tutorials community support inventory management resource management strategic planning dynamic gameplay health management puzzle-solving team strategies varied environments environmental hazards player feedback character interactions game balance environmental storytelling realistic graphics character progression character abilities character selection unlockable content multiple endings player choice cutscenes difficulty settings story-driven missions immersive atmosphere enemy variety AI-controlled partners survival scenarios enemy AI scenario-based gameplay survival tactics character dialogue teamwork mechanics co-op challenges time-based events real-time decisions |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
cooperative gameplay
|
gptkbp:genre |
survival horror
|
gptkbp:influences |
survival horror genre
|
gptkbp:localization |
released in Japan and North America
|
gptkbp:multiplayer |
gptkb:theorem
gptkb:battle |
gptkbp:music |
gptkb:Masami_Ueda
|
gptkbp:narrative_style |
survival against zombies
|
gptkbp:platform |
gptkb:Play_Station_2
|
gptkbp:release_date |
2003-12-11
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sequel |
gptkb:Resident_Evil:_Outbreak_File_#2
|
gptkbp:series |
gptkb:Resident_Evil
|
gptkbp:setting |
gptkb:Raccoon_City
|
gptkbp:successor |
gptkb:Resident_Evil:_Revelations
|