Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:abilities |
requires pattern recognition
|
gptkbp:ai |
developed for training
|
gptkbp:benefits |
improves problem-solving skills
|
gptkbp:community |
active online community
|
gptkbp:cultural_significance |
part of Japanese culture
|
gptkbp:current_club |
15x15
|
gptkbp:difficulty |
high
|
gptkbp:educational_use |
teaches strategic thinking
|
gptkbp:events |
frequent local tournaments
|
gptkbp:final_match_date |
one player aligns five stones
|
gptkbp:first_match |
16th century
|
gptkbp:first_move_advantage |
black has an advantage
|
gptkbp:game_appearance |
adapted into digital formats
|
gptkbp:game_community |
supportive and competitive
|
gptkbp:game_components |
board and stones
|
gptkbp:game_length |
varies
|
gptkbp:game_setting |
players alternate placing stones
|
gptkbp:game_tools |
software available for analysis
|
gptkbp:game_type |
abstract strategy game
|
gptkbp:governing_body |
International Renju Federation
|
gptkbp:has_variations |
different rule sets exist
|
gptkbp:historical_significance |
has historical roots in Japan.
|
gptkbp:history |
has a long history
|
https://www.w3.org/2000/01/rdf-schema#label |
Renju
|
gptkbp:is_popular_in |
East Asia
|
gptkbp:is_similar_to |
gptkb:Connect_Four
|
gptkbp:is_taught_in |
steep
|
gptkbp:match_statistics |
deep analysis is common
|
gptkbp:media_coverage |
featured in gaming magazines
|
gptkbp:multiplayer |
available
|
gptkbp:notable_match |
historical matches documented
|
gptkbp:notable_players |
Katsumoto Takahashi
|
gptkbp:notable_winners |
multiple world champions exist
|
gptkbp:number_of_pieces |
black and white stones
|
gptkbp:objective |
align five stones in a row
|
gptkbp:origin |
gptkb:Japan
|
gptkbp:players |
2
focus on balance between offense and defense |
gptkbp:popularity |
growing internationally
|
gptkbp:rules |
more complex than Gomoku
|
gptkbp:similar_games |
gptkb:Gomoku
gptkb:Tic-tac-toe |
gptkbp:social_features |
often played in clubs
|
gptkbp:strategic_goals |
offense and defense
|
gptkbp:strategy |
requires tactical thinking
|
gptkbp:strategy_books |
available for players
|
gptkbp:style_of_play |
requires foresight
|
gptkbp:tactics |
includes traps and counter-traps
|
gptkbp:team |
recognized as a sport
recognized by various gaming organizations |
gptkbp:tournament |
World Renju Championship
Asian Renju Championship |
gptkbp:turn_based |
gptkb:true
|
gptkbp:variant |
multiple local variations
|
gptkbp:bfsParent |
gptkb:Gomoku
|
gptkbp:bfsLayer |
6
|