Render Man for Unreal Engine
GPTKB entity
Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:developed_by |
gptkb:Pixar_Animation_Studios
|
gptkbp:features |
customizable workflows
real-time feedback post-processing effects motion blur depth of field global illumination light linking subsurface scattering animation support scene lighting scene assembly texture baking camera effects rendering statistics AO Vs (Arbitrary Output Variables) light shaders shader graph |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man for Unreal Engine
|
gptkbp:integrates_with |
third-party plugins
|
gptkbp:is_compatible_with |
gptkb:engine
|
gptkbp:is_used_by |
gptkb:video_game
gptkb:Educational_Institution visual effects artists independent developers |
gptkbp:offers |
interactive rendering
|
gptkbp:provides |
gptkb:operating_system
gptkb:document community support advanced shading custom shaders scene management tools rendering optimization tools material library rendering presets |
gptkbp:released_in |
gptkb:2020
|
gptkbp:supports |
gptkb:musician
asset management augmented reality collaboration tools cross-platform development ray tracing real-time rendering multi-threading environment lighting USD (Universal Scene Description) GPU rendering dynamic lighting Python scripting cloud rendering HDR lighting PBR (Physically Based Rendering) |
gptkbp:used_in |
gptkb:Photographer
film production video game development animation studios architectural visualization commercial projects |
gptkbp:bfsParent |
gptkb:Render_Man_Standard
gptkb:Render_Man_Software |
gptkbp:bfsLayer |
6
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