Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Render_Man_Standard
|
gptkbp:allows |
photorealistic rendering
dynamic lighting custom light sources |
gptkbp:developed_by |
gptkb:Pixar_Animation_Studios
|
gptkbp:enables |
interactive rendering
|
gptkbp:features |
user-friendly interface
real-time feedback render layers camera effects lightweight rendering pipeline |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man for Unity
|
gptkbp:includes |
debugging tools
material library rendering presets |
gptkbp:integrates_with |
gptkb:Unity_Engine
|
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_part_of |
Render Man ecosystem
|
gptkbp:is_used_in |
gptkb:museum
film production game development |
gptkbp:offers |
community support
customizable shaders real-time shadows volumetric rendering support for PBR (Physically Based Rendering) |
gptkbp:provides |
post-processing effects
documentation and tutorials advanced shading tools scene graph integration scene optimization tools scene assembly tools material authoring tools material preview tools shader graph integration |
gptkbp:released_in |
gptkb:2019
|
gptkbp:supports |
asset management
collaboration tools texture mapping real-time rendering multi-threading environment lighting GPU rendering displacement mapping light linking subsurface scattering instancing light probes animation rendering custom render passes baked lighting HDR (High Dynamic Range) images VR (Virtual Reality) rendering |
gptkbp:uses |
RSL (Render Man Shading Language)
|