Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:developer |
gptkb:Pixar_Animation_Studios
|
gptkbp:features |
physically based rendering
|
gptkbp:has |
customizable shaders
scene graph integration support for displacement mapping support for multi-threading support for post-processing effects a user community support for version control support for ray tracing tutorials available documentation available support for debugging tools support for logging support for performance profiling support for collaboration tools support for project management tools support for asset management support for metadata handling rendering plugins support for particle systems support for HDRI lighting support for camera effects support for cloud rendering support for instancing support for network rendering support for scene optimization support for Python scripting support for error reporting support for environment lighting support for hair and fur rendering support for light linking support for texture baking support for volumetric rendering support for batch rendering support for distributed rendering support for rasterization support for shading networks interactive rendering capabilities support for C++ API support for custom workflows support for pipeline integration support for render farms support for user-defined attributes |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man 28
|
gptkbp:is |
used in animation
used in architectural visualization used in game development used in visual effects used in scientific visualization used in product visualization used in virtual production |
gptkbp:is_compatible_with |
gptkb:Houdini
gptkb:Maya Katana |
gptkbp:latest_version |
28.0
|
gptkbp:provides |
motion blur
global illumination advanced shading tools light sampling subsurface scattering |
gptkbp:release_date |
gptkb:2021
|
gptkbp:supports |
gptkb:chess_match
USD (Universal Scene Description) GPU rendering 3 D rendering |
gptkbp:used_in |
film production
|
gptkbp:uses |
RSL (Render Man Shading Language)
|
gptkbp:bfsParent |
gptkb:Render_Man_Standard
|
gptkbp:bfsLayer |
6
|