gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
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gptkb:Dual_Shock_4_controller
gptkb:Wii_Motion_Plus
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gptkbp:art_style
|
stylized graphics
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gptkbp:awards
|
nominated for awards
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gptkbp:character_customization
|
limited customization
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gptkbp:controls
|
motion controls
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gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
|
gptkb:Ubisoft
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gptkbp:difficulty
|
varied difficulty levels
|
gptkbp:enemy
|
various enemy types
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gptkbp:engine
|
gptkb:software
|
gptkbp:features
|
sword fighting
gunplay
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
gptkb:video_game
gptkb:museum
tutorials
boss battles
dynamic environments
environmental hazards
achievements
environmental storytelling
co-op gameplay
side quests
day-night cycle
dynamic weather
leaderboards
realistic physics
multiplayer maps
character progression
unlockable content
multiple endings
crafting system
exploration elements
skill trees
hidden areas
cutscenes
AI companions
vehicle gameplay
dynamic combat system
unlockable weapons
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
cover system
stealth mechanics
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label
|
Red Steel
|
gptkbp:influenced_by
|
action-adventure games
other first-person shooters
|
gptkbp:influences
|
gptkb:mythological_figure
martial arts films
|
gptkbp:main_character
|
Scott Monroe
|
gptkbp:multiplayer
|
gptkb:online_multiplayer
local multiplayer
|
gptkbp:narrative_style
|
revenge story
|
gptkbp:platform
|
gptkb:Wii
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
November 19, 2006
|
gptkbp:release_platform
|
gptkb:Nintendo_Wii
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Red_Steel_2
|
gptkbp:series
|
gptkb:Red_Steel_series
|
gptkbp:setting
|
gptkb:Japan
|
gptkbp:soundtrack
|
gptkb:musical
|