gptkbp:instance_of
|
gptkb:engine
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:The_Reckoning:_Rebirth
gptkb:The_Reckoning:_Redemption
|
gptkbp:based_on
|
proprietary technology
|
gptkbp:developed_by
|
gptkb:Reckoning_Studios
|
gptkbp:enhances
|
visual fidelity
|
gptkbp:features
|
dynamic combat system
AI-driven NP Cs
|
gptkbp:has
|
gptkb:soundtrack
dynamic weather system
|
https://www.w3.org/2000/01/rdf-schema#label
|
Reckoning Engine
|
gptkbp:includes
|
character customization
skill trees
|
gptkbp:inspired_by
|
gptkb:mythological_figure
|
gptkbp:is_associated_with
|
gptkb:video_game
gptkb:38_Studios
game awards
game sequels
game franchises
|
gptkbp:is_available_on
|
gptkb:GOG.com
gptkb:Origin
gptkb:Steam
|
gptkbp:is_compared_to
|
AAA titles
other game engines
|
gptkbp:is_compatible_with
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_360
|
gptkbp:is_criticized_for
|
technical issues
repetitive gameplay
lack of polish
|
gptkbp:is_designed_for
|
RP Gs
|
gptkbp:is_evaluated_by
|
gptkb:architect
gptkb:artwork
narrative depth
|
gptkbp:is_featured_in
|
game reviews
game trailers
gaming magazines
gaming conferences
game documentaries
|
gptkbp:is_influenced_by
|
gptkb:novel
|
gptkbp:is_known_for
|
character arcs
epic battles
rich storytelling
immersive storytelling
player choice
unique art style
|
gptkbp:is_part_of
|
gaming culture
game lore
game development process
video game industry
|
gptkbp:is_recognized_for
|
gptkb:book
gptkb:artwork
player engagement
player feedback
world-building
innovative gameplay mechanics
|
gptkbp:is_supported_by
|
community forums
|
gptkbp:is_used_for
|
game design
|
gptkbp:is_used_in
|
gptkb:Project_Copernicus
|
gptkbp:is_utilized_in
|
gptkb:video_game
game localization
indie developers
game expansions
game testing
game marketing
|
gptkbp:offers
|
immersive environments
|
gptkbp:provides
|
quest system
|
gptkbp:released_in
|
gptkb:2012
|
gptkbp:supports
|
gptkb:Community_Center
multiplayer elements
open world gameplay
|
gptkbp:used_in
|
gptkb:Kingdoms_of_Amalur:_Reckoning
|
gptkbp:utilizes
|
real-time physics
|