Reanimated Hokage

GPTKB entity

Statements (52)
Predicate Object
gptkbp:instance_of gptkb:Hokage
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Hiruzen_Sarutobi
gptkbp:can_be gptkb:Professional_Wrestler
gptkbp:character gptkb:anime
gptkbp:controls gptkb:Edo_Tensei
gptkbp:defeated gptkb:seal
gptkbp:form gptkb:Reanimation_Jutsu
gptkbp:has_ability gptkb:Original_Hokage
gptkbp:has_character gptkb:Tobirama_Senju
gptkb:Hashirama_Senju
gptkb:Hiruzen_Sarutobi
gptkb:Minato_Namikaze
gptkbp:has_education gptkb:theorem
https://www.w3.org/2000/01/rdf-schema#label Reanimated Hokage
gptkbp:is_associated_with gptkb:Konoha_Village
gptkbp:is_featured_in gptkb:Naruto_series
gptkbp:is_often_used_in gptkb:battle
gptkbp:is_part_of gptkb:Ninjutsu
gptkbp:is_used_for gptkb:Ninjutsu
gptkbp:is_used_to Fight against enemies
gptkbp:marketing_strategy gptkb:war
gptkbp:plot gptkb:book
gptkbp:resulted_in gptkb:Ninjutsu
gptkbp:technique gptkb:Orochimaru
gptkb:Kabuto_Yakushi
Can overwhelm opponents
Can be used for training purposes
Can be used strategically
Can be used to protect allies
Brings back memories
Can be controlled by summoner
Can be countered by specific jutsu
Can be used to achieve revenge
Can be used to alter outcomes
Can be used to challenge heroes
Can be used to create alliances
Can be used to create distractions
Can be used to create legends
Can be used to demonstrate loyalty
Can be used to fulfill objectives
Can be used to gather information
Can be used to intimidate foes
Can be used to manipulate history
Can be used to revive legendary figures
Can be used to settle scores
Can be used to showcase power
Can be used to test abilities
Can create chaos in battles
Restores physical abilities
Revives deceased Shinobi
gptkbp:type_of gptkb:fish