Statements (57)
Predicate | Object |
---|---|
gptkbp:instanceOf |
event
|
gptkbp:associatedWith |
Bioshock series
|
gptkbp:causedBy |
human actions
|
gptkbp:characterizedBy |
civil unrest
|
gptkbp:depictedIn |
video games
|
gptkbp:explores |
philosophical themes
|
gptkbp:features |
gptkb:Andrew_Ryan
Big Daddies |
https://www.w3.org/2000/01/rdf-schema#label |
Rapture's downfall
|
gptkbp:includes |
Plasmids
Little Sisters |
gptkbp:involves |
genetic experimentation
ADAM substance |
gptkbp:isA |
narrative arc
|
gptkbp:isActiveIn |
academic studies
|
gptkbp:isAttendedBy |
scholars
|
gptkbp:isChallengedBy |
violence
moral dilemmas the player's actions |
gptkbp:isCitedBy |
game reviewers
|
gptkbp:isCitedIn |
game lore
|
gptkbp:isConnectedTo |
the player experience
|
gptkbp:isDescribedAs |
literature
a cautionary tale |
gptkbp:isExaminedBy |
fan theories
character arcs economic disparity audio diaries narrative exposition |
gptkbp:isExploredIn |
various media
player choices Bioshock Infinite Bioshock_lore |
gptkbp:isInfluencedBy |
Ayn_Rand's_philosophy
|
gptkbp:isLinkedTo |
objectivism
|
gptkbp:isPartOf |
the storyline
a critique of capitalism |
gptkbp:isPortrayedAs |
tragic event
|
gptkbp:isPortrayedBy |
art style
cutscenes |
gptkbp:isReflectedIn |
game mechanics
the environment |
gptkbp:isRegardedAs |
a narrative device
|
gptkbp:isRepresentedIn |
merchandise
Rapture's_citizens |
gptkbp:isSuitableFor |
the backdrop of war
|
gptkbp:isSymbolicOf |
the ocean
human greed the fall of Rapture |
gptkbp:isTrainedIn |
the concept of free will
Bioshock series |
gptkbp:isUtilizedIn |
game design
|
gptkbp:leads |
collapse of society
|
gptkbp:occursAnnually |
mid-20th century
|
gptkbp:represents |
utopian failure
|
gptkbp:resultedIn |
loss of control
|
gptkbp:setIn |
underwater city
|