Statements (68)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Rainbow_Moon_Heartache
|
gptkbp:art_style |
2 D graphics
|
gptkbp:combat_system |
grid-based
|
gptkbp:community |
gptkb:fandom
|
gptkbp:composer |
Klaus R. Schultze
|
gptkbp:developer |
gptkb:Eastasiasoft
|
gptkbp:difficulty |
adjustable
|
gptkbp:features |
gptkb:video_game
character customization crafting system quest system open world exploration |
gptkbp:game_length |
20-40 hours
|
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:award gptkb:computer gptkb:stock_market_index boss battles puzzle solving team management resource gathering achievements character classes character traits environmental interactions player choices game balance relationship building status effects side quests level design item management combat strategies leveling system skill trees dialogue choices world building AI behavior save system fast travel farming system fishing system enemy encounters map exploration equipment upgrades game endings enemy weaknesses difficulty scaling event triggers skill combinations enemy leveling |
gptkbp:gameplay |
turn-based combat
|
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
https://www.w3.org/2000/01/rdf-schema#label |
Rainbow Moon
|
gptkbp:influences |
classic RP Gs
Japanese RP Gs |
gptkbp:narrative_style |
hero's journey
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Play_Station_Vita |
gptkbp:publisher |
gptkb:Eastasiasoft
|
gptkbp:release_date |
July 30, 2012
|
gptkbp:release_platform |
gptkb:PC
gptkb:Nintendo_Switch |
gptkbp:sequel |
Rainbow Skies
|
gptkbp:setting |
gptkb:Magic:_The_Gathering_set
|
gptkbp:updates |
DLC available
|