Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:community |
gptkb:community
Active player base |
gptkbp:competitors |
Esports events
|
gptkbp:criticism |
Praise for gameplay
Criticism for balance issues |
gptkbp:developed_by |
gptkb:Avalanche_Studios
|
gptkbp:events |
Seasonal events
Community challenges Limited-time modes |
gptkbp:expansion |
No major expansions
|
gptkbp:features |
Team-based gameplay
Pv P |
gptkbp:game_mechanics |
Team coordination
Control points Character abilities Weapons customization Vehicle combat |
gptkbp:gameplay |
Multiplayer
|
gptkbp:genre |
gptkb:first-person_shooter
|
gptkbp:has_reception |
Mixed reviews
|
gptkbp:influences |
Open-world games
Battle royale games Team-based shooters Other first-person shooters |
gptkbp:narrative |
No specific narrative
|
gptkbp:part_of |
gptkb:Rage_2
|
gptkbp:platforms |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:published_by |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
gptkb:2019
|
gptkbp:setting |
Post-apocalyptic world
|
gptkbp:strategy |
gptkb:military_strategy
gptkb:communication Adaptability Resource allocation Skill development Timing Player engagement Player feedback Resource management Positioning Learning curve Game flow Flanking maneuvers Team strategies Surprise attacks Matchmaking Map control Map awareness Offensive plays Team composition Team synergy Player roles Defensive plays Victory conditions Loss conditions Objective-based gameplay Counter strategies Retreating tactics |
gptkbp:updates |
Regular updates
|
gptkbp:bfsParent |
gptkb:Rage_2
|
gptkbp:bfsLayer |
5
|