Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Rage_2
|
gptkbp:community |
gptkb:Community_Center
Active player base |
gptkbp:competitors |
Esports events
|
gptkbp:developed_by |
gptkb:Avalanche_Studios
|
gptkbp:events |
Seasonal events
Community challenges Limited-time modes |
gptkbp:features |
Team-based gameplay
Pv P |
gptkbp:game_mechanics |
Team coordination
Control points Character abilities Weapons customization Vehicle combat |
gptkbp:gameplay |
Multiplayer
|
gptkbp:genre |
gptkb:legal_case
|
gptkbp:has_expansion |
No major expansions
|
gptkbp:influences |
Open-world games
Battle royale games Team-based shooters Other first-person shooters |
gptkbp:is_criticized_for |
Praise for gameplay
Criticism for balance issues |
gptkbp:narrative_style |
No specific narrative
|
gptkbp:part_of |
gptkb:Rage_2
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:published_by |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
gptkb:2019
|
gptkbp:setting |
Post-apocalyptic world
|
gptkbp:stations |
Mixed reviews
|
gptkbp:tactics |
gptkb:aircraft
gptkb:battle Adaptability Resource allocation Skill development Timing Player engagement Player feedback Resource management Positioning Learning curve Game flow Flanking maneuvers Team strategies Surprise attacks Matchmaking Map control Map awareness Offensive plays Team composition Team synergy Player roles Defensive plays Victory conditions Loss conditions Objective-based gameplay Counter strategies Retreating tactics |
gptkbp:updates |
Regular updates
|