Rache Bartmoss' Guide to the Net
GPTKB entity
Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:Rache_Bartmoss
|
gptkbp:contains |
gptkb:game_mechanics
adventure hooks character options world-building information |
gptkbp:features |
gptkb:competition
gptkb:cybernetic_enhancements gptkb:collaboration gptkb:virtual_reality gptkb:moral_ambiguity gptkb:character_development gptkb:social_interaction gptkb:AI_technology decision-making problem-solving conflict resolution creativity team dynamics resource management cyber warfare improvisation risk-taking social commentary immersive experiences narrative complexity strategic thinking urban environments data theft information warfare role-playing elements interactive storytelling player agency corporate espionage hacker culture future societies cyberpunk aesthetics anti-establishment views character archetypes world exploration dystopian themes hacking tools digital landscapes technological speculation net architecture subculture exploration |
gptkbp:focus |
netrunning
|
gptkbp:genre |
cyberpunk
|
https://www.w3.org/2000/01/rdf-schema#label |
Rache Bartmoss' Guide to the Net
|
gptkbp:illustrator |
gptkb:Various
|
gptkbp:influenced_by |
gptkb:Neal_Stephenson
gptkb:William_Gibson |
gptkbp:isbn |
978-1-55860-202-0
|
gptkbp:language |
English
|
gptkbp:page_count |
128
|
gptkbp:published_by |
gptkb:R._Talsorian_Games
|
gptkbp:related_to |
Cyberpunk genre
|
gptkbp:release_year |
gptkb:1998
|
gptkbp:series |
gptkb:Cyberpunk_2020
|
gptkbp:setting |
gptkb:Cyberpunk_2020
|
gptkbp:target_audience |
gamers
|
gptkbp:type |
gptkb:role-playing_game
|
gptkbp:bfsParent |
gptkb:Cyberpunk_2020
|
gptkbp:bfsLayer |
5
|