Properties (66)
Predicate | Object |
---|---|
gptkbp:instanceOf |
hardware component
|
gptkbp:allows |
dynamic shadows
|
gptkbp:are |
used in architectural visualization
used in gaming consoles used in film production optimized for performance used in educational software used in simulation software used in animation studios used in cloud gaming used in interactive media critical for immersive experiences essential for photorealism found in high-end graphics cards integrated in AI applications integrated in augmented reality applications integrated in mobile GPUs integrated in next-gen GPUs integrated with shaders key for next-gen gaming parallel processing units part of the NVIDIA ecosystem part of the digital content creation process part of the future of gaming part of the graphics pipeline part of the graphics rendering pipeline specialized for ray tracing used in AI-driven graphics used in cinematic rendering used in professional rendering software used in virtual production critical_for_VR_applications part_of_GPU_architecture part_of_NVIDIA's_RTX_technology |
gptkbp:contributedTo |
game development
|
gptkbp:designedFor |
real-time ray tracing
|
gptkbp:developedBy |
NVIDIA
|
gptkbp:enables |
advanced rendering techniques
advanced shading techniques global illumination realistic lighting effects real-time reflections complex scene rendering realistic character rendering |
gptkbp:enhances |
3D modeling
graphics rendering environmental effects reflections texture quality lighting accuracy |
gptkbp:firstIntroduced |
Turing architecture
|
https://www.w3.org/2000/01/rdf-schema#label |
RT Cores
|
gptkbp:improves |
frame rates
image quality visual fidelity |
gptkbp:is_integrated_with |
Ampere architecture
|
gptkbp:provides |
hardware acceleration
|
gptkbp:reduces |
rendering time
|
gptkbp:supports |
real-time simulations
multi-threading high dynamic range (HDR) cross-platform gaming NVIDIA DLSS DirectX_Raytracing_(DXR) |
gptkbp:usedIn |
GeForce RTX series
|
gptkbp:worksWith |
Tensor Cores
|