gptkbp:game_mechanics
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gptkb:spacecraft
gptkb:power-ups
audio cues
player skill
resource management
player experience
player engagement
visual cues
puzzle elements
player strategy
game enjoyment
player feedback
player motivation
game balance
player immersion
game flow
level design
game atmosphere
game replayability
level progression
score system
timed challenges
high score tracking
risk and reward
endless gameplay
ghost behavior
collecting fruits
bonus stages
difficulty scaling
avoiding ghosts
maze navigation
eating pellets
maze design
timing and reflexes
player lives
game satisfaction
ghost AI
enemy patterns
restart after losing all lives
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