Programming a Computer for Playing Chess
GPTKB entity
AI-created image
Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:academic_journal
|
| gptkbp:author |
gptkb:Claude_Shannon
|
| gptkbp:doi |
10.1080/03740195008244350
|
| gptkbp:influenced |
artificial intelligence research
development of chess engines |
| gptkbp:language |
English
|
| gptkbp:notableFor |
early AI research
foundational work in computer chess introducing minimax algorithm for chess |
| gptkbp:pages |
13
|
| gptkbp:publicationYear |
1950
|
| gptkbp:publishedIn |
gptkb:Philosophical_Magazine
|
| gptkbp:subject |
gptkb:artificial_intelligence
gptkb:computer_chess game theory |
| gptkbp:bfsParent |
gptkb:Claude_Shannon
|
| gptkbp:bfsLayer |
3
|
| https://www.w3.org/2000/01/rdf-schema#label |
Programming a Computer for Playing Chess
|