Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game_battle_system
|
| gptkbp:developedBy |
gptkb:Atlus
|
| gptkbp:feature |
turn-based combat
extra turns for exploiting enemy weaknesses turn loss for hitting enemy resistances |
| gptkbp:firstAppearance |
gptkb:Shin_Megami_Tensei_III:_Nocturne
|
| gptkbp:influenced |
subsequent Megami Tensei games
|
| gptkbp:influencedBy |
traditional turn-based RPG systems
|
| gptkbp:notableFor |
strategic depth
punishing mistakes in battle rewarding player knowledge of enemy weaknesses |
| gptkbp:usedIn |
gptkb:Shin_Megami_Tensei_IV
gptkb:Shin_Megami_Tensei_III:_Nocturne gptkb:Shin_Megami_Tensei_V gptkb:Persona_5 gptkb:Shin_Megami_Tensei:_Strange_Journey gptkb:Digital_Devil_Saga gptkb:Persona_3 gptkb:Persona_4 |
| gptkbp:variant |
turn-based battle system
|
| gptkbp:bfsParent |
gptkb:Shin_Megami_Tensei_III:_Nocturne
gptkb:Shin_Megami_Tensei:_Nocturne |
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Press Turn battle system
|