Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:category |
video game mechanics
|
| gptkbp:developedBy |
gptkb:Atlus
|
| gptkbp:feature |
turn-based combat
extra turns for exploiting enemy weaknesses turn loss for missing or hitting resistances |
| gptkbp:influenced |
subsequent Shin Megami Tensei games
|
| gptkbp:influencedBy |
traditional turn-based RPG systems
|
| gptkbp:introducedIn |
gptkb:Shin_Megami_Tensei_III:_Nocturne
|
| gptkbp:usedIn |
gptkb:Shin_Megami_Tensei_IV
gptkb:Shin_Megami_Tensei_III:_Nocturne gptkb:Shin_Megami_Tensei_V gptkb:Shin_Megami_Tensei:_Strange_Journey gptkb:Digital_Devil_Saga gptkb:Persona_Q:_Shadow_of_the_Labyrinth |
| gptkbp:bfsParent |
gptkb:Shin_Megami_Tensei:_Digital_Devil_Saga
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Press Turn System
|