Statements (22)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:effect |
punishment for poor move choices
reward for exploiting enemy weaknesses strategic depth in battles |
| gptkbp:feature |
turn-based combat
extra turns for exploiting weaknesses turn loss for hitting resistances |
| gptkbp:influencedBy |
enemy actions
player actions |
| gptkbp:introducedIn |
gptkb:Shin_Megami_Tensei_III:_Nocturne
|
| gptkbp:mechanic |
turn economy
|
| gptkbp:usedIn |
gptkb:Shin_Megami_Tensei_IV
gptkb:Shin_Megami_Tensei:_Devil_Survivor_2 gptkb:Shin_Megami_Tensei:_Digital_Devil_Saga gptkb:Shin_Megami_Tensei:_Digital_Devil_Saga_2 gptkb:Shin_Megami_Tensei_III:_Nocturne gptkb:Shin_Megami_Tensei_V gptkb:Shin_Megami_Tensei:_Devil_Survivor gptkb:Shin_Megami_Tensei:_Strange_Journey |
| gptkbp:bfsParent |
gptkb:Shin_Megami_Tensei:_Liberation_Dx2
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Press Turn
|