Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:api |
gptkb:Direct3_D_Mobile
gptkb:Open_GL_ES_1.1 gptkb:Open_GL_ES_2.0 gptkb:Open_VG_1.1 |
gptkbp:architecture |
gptkb:Power_VR
|
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
Deferred rendering
High dynamic range rendering Texture compression Multi-sampling anti-aliasing Programmable shaders Tile-based rendering |
https://www.w3.org/2000/01/rdf-schema#label |
Power VR SGX530
|
gptkbp:manufacturer |
gptkb:TSMC
|
gptkbp:manufacturing_process |
65 nm
|
gptkbp:market_segment |
Consumer electronics
Mobile devices Embedded systems |
gptkbp:memory_type |
32-bit
|
gptkbp:notable_features |
High efficiency
Low latency Scalable architecture Advanced shading techniques Support for tessellation Support for video decoding Support for video encoding Support for anisotropic filtering Support for geometry shaders Support for texture filtering Support for cube mapping Support for multiple render targets Support for shadow mapping Flexible memory architecture Support for 3 D graphics Support for 2 D graphics Support for instancing Support for shader model 2.0 Support for shader model 3.0 Support for vertex textures |
gptkbp:performance |
up to 28 million triangles per second
GPU clock speed up to 200 MHz |
gptkbp:power_consumption |
low power
|
gptkbp:ram |
up to 2.5 GB/s
|
gptkbp:release_year |
gptkb:2008
|
gptkbp:successor |
Power VR SGX540
|
gptkbp:supports |
gptkb:Direct_X_9.0
gptkb:Open_GL_ES_2.0 |
gptkbp:used_in |
gptkb:Nokia_N9
gptkb:Apple_i_Phone_3_GS gptkb:Apple_i_Pod_Touch_(3rd_generation) |
gptkbp:bfsParent |
gptkb:ARM_Cortex-A8
gptkb:Nokia_N950 |
gptkbp:bfsLayer |
6
|