Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Power_VR
gptkb:Imagination_Power_VR |
gptkbp:application |
gptkb:musician
Augmented reality High-end mobile gaming |
gptkbp:architectural_style |
gptkb:architect
|
gptkbp:competes_with |
AMDGP Us
NVIDIAGP Us |
gptkbp:developed_by |
gptkb:Imagination_Technologies
|
gptkbp:features |
gptkb:Community_support
Scalability Debugging tools Profiling tools Third-party libraries AI integration Cross-platform compatibility Anti-aliasing Multi-threading support Benchmarking tools High frame rates Performance optimization tools Dynamic power management Anisotropic filtering Ecosystem support Cloud gaming support Software development kits Developer support Extensive documentation High dynamic range rendering Compute shaders Geometry shaders Multi-display support Advanced shading techniques Unified shader architecture Video decoding support Texture compression Machine learning support Hardware tessellation Tile-based rendering Video encoding support Real-time rendering capabilities Display output support Shader model support Low latency rendering Game engine integration |
gptkbp:fuel_capacity |
High power efficiency
|
https://www.w3.org/2000/01/rdf-schema#label |
Power VR Furian
|
gptkbp:manufacturer |
gptkb:TSMC
|
gptkbp:performance |
High performance
|
gptkbp:produced_by |
16nm Fin FET
|
gptkbp:ram |
High memory bandwidth
GDD R5 |
gptkbp:release_year |
gptkb:2017
|
gptkbp:supports |
gptkb:Vulkan
gptkb:Direct_X gptkb:chess_match Ray tracing |
gptkbp:target_market |
Mobile gaming
|
gptkbp:used_in |
Mobile devices
|