Properties (65)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:Graphics_Processing_Unit
|
gptkbp:architect |
PowerVR architecture
|
gptkbp:architecturalStyle |
Unified shader architecture
|
gptkbp:competesWith |
gptkb:Mali
Adreno NVIDIA Tegra |
gptkbp:developedBy |
gptkb:Imagination_Technologies
|
gptkbp:features |
Low power consumption
Deferred rendering Tile-based rendering |
https://www.w3.org/2000/01/rdf-schema#label |
PowerVR GXM
|
gptkbp:locatedIn |
Smartphones
Tablets Embedded systems |
gptkbp:performance |
High performance for mobile graphics
|
gptkbp:producedBy |
28nm process technology
|
gptkbp:provides |
3D graphics acceleration
GPU_compute_capabilities |
gptkbp:RAM |
LPDDR4
GDDR5 |
gptkbp:released |
2013
|
gptkbp:successor |
PowerVR_GE
|
gptkbp:supports |
Texture mapping
OpenCL Tessellation DirectX Multi-threading Real-time rendering Vulkan OpenGL ES Anti-aliasing Dynamic lighting Physics simulation Post-processing effects Anisotropic filtering Shadow mapping Particle systems HDR rendering Compute shaders Geometry shaders Instancing Occlusion queries Vertex buffer objects Environment mapping Bump mapping Normal mapping Shader model 2.0 Texture compression Multi-sampling anti-aliasing Render to texture Light mapping Reflection mapping Refraction mapping Shader model 1.0 Shader model 3.0 Shader model 4.0 Shader model 5.0 Shadow volumes Specular mapping Framebuffer_objects |
gptkbp:targetMarket |
Gaming
Virtual reality Augmented reality Multimedia applications |
gptkbp:usedIn |
Mobile devices
|