Power-Up: How Japanese Video Games Gave the World an Extra Life
GPTKB entity
Statements (15)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
gptkb:Chris_Kohler
|
| gptkbp:countryOfOrigin |
gptkb:United_States
|
| gptkbp:genre |
non-fiction
|
| gptkbp:ISBN |
978-0-7440-0424-3
|
| gptkbp:language |
English
|
| gptkbp:mediaType |
gptkb:print
|
| gptkbp:pages |
192
|
| gptkbp:publicationDate |
2004
|
| gptkbp:publisher |
gptkb:BradyGames
|
| gptkbp:subject |
gptkb:video_game
Japanese video games |
| gptkbp:bfsParent |
gptkb:Chris_Kohler
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Power-Up: How Japanese Video Games Gave the World an Extra Life
|