Power-Up: How Japanese Video Games Gave the World an Extra Life
GPTKB entity
Statements (15)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:book
|
gptkbp:author |
gptkb:Chris_Kohler
|
gptkbp:countryOfOrigin |
gptkb:United_States
|
gptkbp:genre |
non-fiction
|
https://www.w3.org/2000/01/rdf-schema#label |
Power-Up: How Japanese Video Games Gave the World an Extra Life
|
gptkbp:ISBN |
978-0-7440-0424-3
|
gptkbp:language |
English
|
gptkbp:mediaType |
gptkb:print
|
gptkbp:pages |
192
|
gptkbp:publicationDate |
2004
|
gptkbp:publisher |
gptkb:BradyGames
|
gptkbp:subject |
gptkb:video_game
Japanese video games |
gptkbp:bfsParent |
gptkb:Chris_Kohler
|
gptkbp:bfsLayer |
7
|