gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Television_personality
gptkb:Airport
gptkb:Portal_2
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gptkbp:antagonist
|
G La DOS
|
gptkbp:art_style
|
Minimalist
minimalist
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gptkbp:awards
|
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Game_Design
gptkb:award
gptkb:BAFTA_Games_Award_for_Best_Game
multiple Game of the Year awards
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gptkbp:character
|
gptkb:Turrets
gptkb:Chell
Cakes
G La DOS
|
gptkbp:character_appearance
|
iconic character design
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gptkbp:critical_reception
|
Highly acclaimed
Positive
highly acclaimed
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gptkbp:cultural_impact
|
widely regarded as a classic
|
gptkbp:developer
|
gptkb:Valve_Corporation
|
gptkbp:difficulty
|
Moderate
Challenging
varied
|
gptkbp:engine
|
gptkb:Source_engine
|
gptkbp:fan_base
|
dedicated community
|
gptkbp:features
|
puzzle-solving
|
gptkbp:first_released
|
2007 (as part of The Orange Box)
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gptkbp:game_engine
|
gptkb:Source_engine
|
gptkbp:game_features
|
Humor
Strong community support
Minimalist design
Replayability
First-person perspective
Memorable quotes
Unique storytelling
Environmental storytelling
Innovative gameplay
Unique art style
Single-player campaign
Intuitive controls
Challenging puzzles
Iconic character design
Non-linear gameplay
Physics-based puzzles
Engaging narrative
Creative level design
Legacy in gaming culture
Immersive atmosphere
Portal mechanics
Challenging achievements
|
gptkbp:game_length
|
Approximately 2-3 hours
approximately 2-3 hours
|
gptkbp:game_mechanics
|
gptkb:Portal_gun
gptkb:portal_gun
Portal creation
portal mechanics
|
gptkbp:game_modes
|
Single-player
single-player
|
gptkbp:game_world
|
gptkb:Aperture_Science
|
gptkbp:gameplay
|
Portal mechanics
|
gptkbp:genre
|
gptkb:video_game_series
Puzzle-platformer
|
gptkbp:has_content
|
gptkb:None
gptkb:battle
additional test chambers
|
gptkbp:has_expansion
|
gptkb:Airport
|
gptkbp:has_gameplay_element
|
gptkb:Test_chambers
gptkb:Aperture_Science
Test subjects
|
gptkbp:in-game_items
|
gptkb:Portal_gun
|
gptkbp:influence
|
gptkb:Cultural_impact
influenced game design
|
gptkbp:influenced
|
gptkb:The_Talos_Principle
gptkb:Antichamber
gptkb:The_Witness
|
gptkbp:influenced_by
|
first-person shooter games
|
gptkbp:influences
|
gptkb:legal_case
Puzzle games
First-person shooters
Narrative-driven games
Puzzle video games
|
gptkbp:inspired_by
|
game design principles
|
gptkbp:is_popular_in
|
cult classic status
|
gptkbp:legacy
|
Influenced future puzzle games
pioneered narrative in puzzle games
|
gptkbp:main_character
|
gptkb:Chell
|
gptkbp:merchandise
|
various collectibles
|
gptkbp:mod_support
|
active modding community
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Aperture_Science
dark humor
First-person perspective
Escape from a testing facility
|
gptkbp:narrative_theme
|
escape
|
gptkbp:number_of_teams
|
gptkb:Chell
First-person
|
gptkbp:part_of
|
gptkb:Portal_series
|
gptkbp:platform
|
gptkb:PC
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:Electronic_Arts
gptkb:Valve_Corporation
|
gptkbp:puzzles
|
gptkb:Portal_gun
gptkb:physics-based_puzzles
|
gptkbp:rating
|
9.5/10
95/100
|
gptkbp:release_date
|
October 22, 2008
|
gptkbp:release_format
|
Digital download
|
gptkbp:release_platform
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_360
gptkb:Steam
|
gptkbp:release_region
|
Worldwide
|
gptkbp:released
|
digital distribution
|
gptkbp:sequel
|
gptkb:Portal_2
|
gptkbp:series
|
gptkb:Portal_series
gptkb:Airport
|
gptkbp:setting
|
gptkb:Aperture_Science_Enrichment_Center
gptkb:Aperture_Science_facility
futuristic laboratory
Futuristic laboratory
|
gptkbp:soundtrack
|
gptkb:Mike_Morasky
gptkb:Portal:_Still_Alive_Soundtrack
composed by Mike Morasky
|
gptkbp:themes
|
gptkb:Isolation
gptkb:Author
|
gptkbp:user_experience
|
unique gameplay experience
|
gptkbp:user_interface
|
first-person perspective
|
gptkbp:voice_actor
|
gptkb:Ellen_Mc_Lain
G La DOS
|