Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Gardenscapes
|
gptkbp:acquisition |
Playrix acquired by App Lovin in 2021
|
gptkbp:awards |
Best Mobile Game at the 2020 Game Awards
|
gptkbp:community_engagement |
regular game updates
active social media presence player feedback incorporation |
gptkbp:employees |
over 1,000
|
gptkbp:founded |
gptkb:2004
|
gptkbp:founder |
gptkb:Dmitry_Bukhman
gptkb:Igor_Bukhman |
gptkbp:game_mechanics |
community events
machine learning applications user-generated content in-app purchases AI integration multiplayer features cross-platform play freemium model advertising integration iterative testing augmented reality features live operations cloud gaming support virtual reality features data-driven design analytics integration blockchain technology exploration focus on player experience |
gptkbp:genre |
puzzle games
strategy games simulation games casual games time management games |
gptkbp:headquarters |
gptkb:Vologda,_Russia
|
https://www.w3.org/2000/01/rdf-schema#label |
Playrix Entertainment
|
gptkbp:marketing_strategy |
seasonal promotions
social media campaigns in-game events user acquisition campaigns |
gptkbp:notable_games |
gptkb:Township
gptkb:Fishdom gptkb:Gardenscapes gptkb:Homescapes Wildscapes |
gptkbp:parent_company |
gptkb:App_Lovin_Corporation
|
gptkbp:partnerships |
advertising partnerships
collaborations with influencers cross-promotions with other games |
gptkbp:platform |
gptkb:CEO
gptkb:operating_system |
gptkbp:reach |
available in over 100 countries
|
gptkbp:revenue |
over $1 billion in 2020
|
gptkbp:type |
mobile gaming
|
gptkbp:user_base |
over 100 million monthly active users
|
gptkbp:website |
playrix.com
|