Playing Atari with Deep Reinforcement Learning
GPTKB entity
Statements (32)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:academic_journal
|
gptkbp:arXivID |
1312.5602
|
gptkbp:author |
gptkb:Koray_Kavukcuoglu
gptkb:Volodymyr_Mnih gptkb:Ioannis_Antonoglou gptkb:Martin_Riedmiller gptkb:David_Silver gptkb:Demis_Hassabis gptkb:Alex_Graves gptkb:Daan_Wierstra gptkb:Andreas_K._Fidjeland gptkb:Andrei_A._Rusu gptkb:Charles_Beattie gptkb:Georg_Ostrovski gptkb:Joel_Veness gptkb:Marc_G._Bellemare gptkb:Stig_Petersen Amir Sadik |
gptkbp:citation |
over 20,000
|
gptkbp:contribution |
introduction of Deep Q-Network (DQN)
learning to play Atari 2600 games from raw pixels combining deep learning with reinforcement learning |
gptkbp:field |
gptkb:artificial_intelligence
gptkb:machine_learning deep reinforcement learning |
https://www.w3.org/2000/01/rdf-schema#label |
Playing Atari with Deep Reinforcement Learning
|
gptkbp:organization |
gptkb:DeepMind
|
gptkbp:publicationDate |
2013
|
gptkbp:url |
https://arxiv.org/abs/1312.5602
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gptkbp:venue |
gptkb:arXiv
|
gptkbp:bfsParent |
gptkb:deep_Q-network
|
gptkbp:bfsLayer |
5
|