Statements (50)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:Company
|
gptkbp:acquisition |
Acquired_by_ByteDance
|
gptkbp:awards |
Innovation Award
Best VR Hardware |
gptkbp:community_engagement |
Developer forums
Beta testing programs User feedback sessions |
gptkbp:competitors |
gptkb:HTC_Vive
gptkb:Sony_PlayStation_VR Oculus |
gptkbp:events |
gptkb:GDC
CES VR/AR_Global_Summit |
gptkbp:financials |
Private equity
Venture capital Corporate investment |
gptkbp:focus |
VR_hardware_and_software
|
gptkbp:founded |
2015
|
gptkbp:founder |
gptkb:Pico_Technology
|
gptkbp:future_plans |
Increase market share
Expand product line Enhance software ecosystem |
gptkbp:headquarters |
gptkb:Shenzhen,_China
|
https://www.w3.org/2000/01/rdf-schema#label |
Pico Interactive
|
gptkbp:industry |
Virtual Reality
|
gptkbp:market |
Global VR market
|
gptkbp:notable_feature |
High-resolution displays
6DoF tracking Wireless capabilities |
gptkbp:partnerships |
gptkb:Unity_Technologies
Various gaming companies Epic Games SteamVR |
gptkbp:products |
Pico G2
Pico Neo |
gptkbp:researchAndDevelopment |
AR technology
Mixed reality technology VR_technology |
gptkbp:social_media |
Facebook
|
gptkbp:target_audience |
Enterprises
Gamers Education sector |
gptkbp:technology |
Standalone_VR_headsets
|
gptkbp:userBase |
Developers
Enterprises Educational institutions Content creators |
gptkbp:website |
www.pico-interactive.com
|