Physically Based Rendering (PBR)
GPTKB entity
Statements (36)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Rendering_technique
|
| gptkbp:abbreviation |
gptkb:PBR
|
| gptkbp:aimsTo |
Achieve photorealism
|
| gptkbp:authorsOfBook |
Greg Humphreys
Matt Pharr Wenzel Jakob |
| gptkbp:documentedIn |
Physically Based Rendering: From Theory to Implementation (book)
|
| gptkbp:focusesOn |
Material properties
Simulating light |
| gptkbp:introducedIn |
2000s
|
| gptkbp:popularizedBy |
Film industry
Game engines |
| gptkbp:relatedTo |
Ray tracing
Global illumination Shading Rendering equation |
| gptkbp:supportedBy |
gptkb:Unity
gptkb:Blender gptkb:Unreal_Engine |
| gptkbp:usedIn |
gptkb:Computer_graphics
Video games Visual effects |
| gptkbp:uses |
Energy conservation
Albedo maps Ambient occlusion maps Fresnel effect Metalness workflow Microfacet theory Normal maps Physically accurate shading models Roughness workflow BRDF (Bidirectional Reflectance Distribution Function) |
| gptkbp:bfsParent |
gptkb:Babylon.js
gptkb:Substance_3D_Sampler |
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Physically Based Rendering (PBR)
|