Physically Based Rendering (PBR)
GPTKB entity
Statements (37)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Rendering technique
|
gptkbp:abbreviation |
gptkb:PBR
|
gptkbp:aimsTo |
Achieve photorealism
|
gptkbp:authorsOfBook |
Greg Humphreys
Matt Pharr Wenzel Jakob |
gptkbp:documentedIn |
Physically Based Rendering: From Theory to Implementation (book)
|
gptkbp:focusesOn |
Material properties
Simulating light |
https://www.w3.org/2000/01/rdf-schema#label |
Physically Based Rendering (PBR)
|
gptkbp:introducedIn |
2000s
|
gptkbp:popularizedBy |
Film industry
Game engines |
gptkbp:relatedTo |
Ray tracing
Global illumination Shading Rendering equation |
gptkbp:supportedBy |
gptkb:Unity
gptkb:Unreal_Engine Blender |
gptkbp:usedIn |
gptkb:Computer_graphics
Video games Visual effects |
gptkbp:uses |
Energy conservation
Albedo maps Ambient occlusion maps Fresnel effect Metalness workflow Microfacet theory Normal maps Physically accurate shading models Roughness workflow BRDF (Bidirectional Reflectance Distribution Function) |
gptkbp:bfsParent |
gptkb:Babylon.js
gptkb:Substance_3D_Sampler gptkb:Quixel_Mixer |
gptkbp:bfsLayer |
7
|