gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
6
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gptkbp:bfsParent
|
gptkb:Graftgold
gptkb:Andrew_Braybrook
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gptkbp:critical_reception
|
positive
|
gptkbp:cultural_impact
|
influenced indie games
inspired game developers
|
gptkbp:developer
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gptkb:Andrew_Braybrook
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gptkbp:difficulty
|
challenging
|
gptkbp:ends_at
|
defeating the main enemy
|
gptkbp:fan_base
|
gptkb:Community_Center
active
|
gptkbp:game_length
|
varies
|
gptkbp:game_mechanics
|
resource management
puzzle solving
stealth
|
gptkbp:gameplay
|
top-down perspective
|
gptkbp:genre
|
gptkb:musical
gptkb:battle
|
gptkbp:graphics
|
2 D sprites
|
https://www.w3.org/2000/01/rdf-schema#label
|
Paradroid
|
gptkbp:in-game_currency
|
energy
|
gptkbp:in-game_items
|
gptkb:weapon
gptkb:power-ups
upgrades
|
gptkbp:influenced
|
game mechanics in future titles
later games in the genre
|
gptkbp:influenced_by
|
gptkb:Author
gptkb:Robotron:_2084
|
gptkbp:inspired
|
game design discussions
|
gptkbp:intelligence
|
enemy droids
|
gptkbp:interacts_with
|
gptkb:spacecraft
combat
hacking
|
gptkbp:is_available_on
|
emulators
modern platforms
|
gptkbp:legacy
|
cult classic
|
gptkbp:main_character
|
gptkb:smartphone
|
gptkbp:map
|
multiple levels
procedurally generated
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
minimal
|
gptkbp:number_of_teams
|
gptkb:battle
|
gptkbp:objective
|
take control of enemy droids
|
gptkbp:platform
|
gptkb:automobile
|
gptkbp:publisher
|
Hewson Consultants
|
gptkbp:release_year
|
gptkb:1985
|
gptkbp:remake
|
Paradroid 90
|
gptkbp:setting
|
gptkb:spacecraft
|
gptkbp:soundtrack
|
Rob Hubbard
|
gptkbp:type_of
|
player-controlled droid
various enemy droids
|
gptkbp:updates
|
various versions
|