Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:historical_event
gptkb:mythological_figure |
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:mythological_figure
|
gptkbp:allows |
gptkb:species
summoning a familiar |
gptkbp:associated_with |
warlocks
|
gptkbp:can_be |
sprite
imp fey spirit quasit |
gptkbp:can_provide |
information gathering
|
gptkbp:character_customization |
familiar abilities
|
gptkbp:decided_by |
Warlock level 3
|
gptkbp:enhances |
party dynamics
familiar's abilities Warlock's versatility |
gptkbp:features |
gptkb:Chain_Familiar
requires careful management Warlock class Pact of the Chain warlocks |
gptkbp:grants |
familiar
|
https://www.w3.org/2000/01/rdf-schema#label |
Pact of the Chain
|
gptkbp:is_associated_with |
summoning magic
thematic elements of loyalty |
gptkbp:is_available_in |
gptkb:5th_edition_D&_D
Warlocks |
gptkbp:is_discussed_in |
gptkb:tabletop_role-playing_game
|
gptkbp:is_influenced_by |
Warlock's patron
|
gptkbp:is_known_for |
its strategic advantages
|
gptkbp:is_often_associated_with |
scout
combat ally other Warlock features |
gptkbp:is_often_used_in |
campaign settings
|
gptkbp:is_part_of |
gptkb:Author
Warlock's spellcasting ability |
gptkbp:is_popular_in |
gptkb:chess_match
character backstories |
gptkbp:is_used_by |
gptkb:warlock_class
|
gptkbp:is_used_for |
deliver touch spells
|
gptkbp:military_strategy |
adventurers
|
gptkbp:negotiated_by |
Warlocks
|
gptkbp:provides |
additional spells
additional options for familiars |
gptkbp:requires |
spell slots
|
gptkbp:suitable_for |
role-playing opportunities
|
gptkbp:type_of |
encourages creativity
can enhance storytelling can be tailored to individual preferences enhances role-playing can be a source of excitement can create memorable moments can be a source of conflict can be a source of intrigue offers unique gameplay mechanics can be adapted to various play styles can affect party strategy can be a source of collaboration can be a source of drama can be a source of fun can be a source of humor can be a source of strategy can be a source of surprise can be a source of synergy can be a source of teamwork can be a source of tension can be used in various campaigns can influence character development can lead to interesting interactions can provide unique challenges |