Statements (49)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:availableIn |
gptkb:PDP-20_mainframe
|
gptkbp:chessOpening |
mathematical strategy games
|
gptkbp:code |
implementing_AI
|
gptkbp:community |
early computer enthusiasts
|
gptkbp:communityFeedback |
informal testing
|
gptkbp:component |
adjustable
computer opponent |
gptkbp:culturalImpact |
part of computing history
|
gptkbp:developedBy |
gptkb:Digital_Equipment_Corporation
|
gptkbp:developer |
1970
|
gptkbp:finalScore |
not applicable
|
gptkbp:firstAppearance |
inspired similar games on other platforms
|
gptkbp:gameFeatures |
limited availability
historical significance acknowledged one player left with no moves players take turns removing objects simple rules, complex strategy |
gptkbp:gameLength |
declined with time
|
gptkbp:gameMechanics |
strategic decision making
turn-based gameplay |
gptkbp:genre |
strategy
|
gptkbp:hasExperienceIn |
interactive gameplay
|
gptkbp:hasInfluenceOn |
influenced_AI_research_in_games
|
gptkbp:hasOccupation |
online forums
niche audience |
gptkbp:historicalContext |
emergence of computer games
|
gptkbp:historicalSignificance |
early computer game
|
https://www.w3.org/2000/01/rdf-schema#label |
PDP-20 Nim
|
gptkbp:influencedBy |
mathematical game theory
|
gptkbp:inspiredBy |
gptkb:traditional_Nim_game
|
gptkbp:language |
LISP
|
gptkbp:legacy |
influenced future computer games
|
gptkbp:missions |
remove all objects from the pile
|
gptkbp:multiplayer |
yes
|
gptkbp:platforms |
gptkb:PDP-20
|
gptkbp:playerDevelopment |
early programming experiments
|
gptkbp:playsFor |
terminal emulator
|
gptkbp:previousName |
2
|
gptkbp:processor |
demonstrates algorithms
|
gptkbp:releasedIn |
1970s
|
gptkbp:soundtrack |
variable
|
gptkbp:styleOfPlay |
Nim game
|
gptkbp:tactics |
forcing moves
|
gptkbp:team |
part of early gaming history
|
gptkbp:teamAchievements |
limited_to_PDP-20_users
|
gptkbp:type |
multiple object configurations
|
gptkbp:userBase |
academic institutions
|
gptkbp:userInterface |
text-based
|