gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Outlast_series
gptkb:Outlast
|
gptkbp:art_style
|
realistic
|
gptkbp:awards
|
Best Horror Game 2014
|
gptkbp:character
|
gptkb:Chris_Walker
gptkb:Dr._Rudolf_Wernicke
gptkb:Richard_Trager
The Walrider
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Red_Barrels
|
gptkbp:dlc
|
part of Outlast series
|
gptkbp:engine
|
gptkb:Unreal_Engine_3
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_features
|
gptkb:musician
gptkb:spacecraft
gptkb:video_game
gptkb:book
audio cues
atmospheric tension
limited resources
environmental hazards
environmental storytelling
realistic physics
dynamic lighting
jump scares
enemy AI
narrative choices
survival elements
night vision camera
|
gptkbp:game_length
|
approximately 4-6 hours
|
gptkbp:game_mechanics
|
running
stealth
hiding
no combat
|
gptkbp:gameplay
|
first-person perspective
|
gptkbp:genre
|
survival horror
|
gptkbp:has_expansion
|
gptkb:Outlast
|
gptkbp:influences
|
found footage
|
gptkbp:inspiration
|
real-life events
|
gptkbp:main_character
|
gptkb:Waylon_Park
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
prequel to Outlast
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:Red_Barrels
|
gptkbp:release_date
|
April 2014
|
gptkbp:release_platform
|
gptkb:Xbox_Store
gptkb:Steam
gptkb:Play_Station_Store
|
gptkbp:sequel
|
gptkb:Outlast_2
|
gptkbp:setting
|
gptkb:Mount_Massive_Asylum
|
gptkbp:soundtrack
|
gptkb:Jason_Garner
|
gptkbp:themes
|
psychological horror
|