Statements (59)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:alsoKnownAs |
sandbox games
|
gptkbp:contrastsWith |
linear games
|
gptkbp:criticizedFor |
lack of direction
overly large maps repetitive side content |
gptkbp:example |
gptkb:Metroid
gptkb:The_Legend_of_Zelda gptkb:Ultima_series gptkb:Elite |
gptkbp:feature |
gptkb:explorer
dynamic environments emergent gameplay nonlinear gameplay side quests large game world player freedom |
https://www.w3.org/2000/01/rdf-schema#label |
Open World Games
|
gptkbp:influencedBy |
tabletop role-playing games
sandbox design philosophy |
gptkbp:mechanic |
gptkb:battle
collectibles day-night cycle dynamic weather open map crafting character progression multiple storylines stealth mechanics resource gathering player choice vehicle use fast travel quest system NPC interaction multiplayer options |
gptkbp:originatedIn |
1980s
|
gptkbp:platform |
gptkb:PlayStation
gptkb:Nintendo_Switch gptkb:Xbox PC mobile devices |
gptkbp:popularFor |
gptkb:Elden_Ring
gptkb:Grand_Theft_Auto_V gptkb:The_Legend_of_Zelda:_Breath_of_the_Wild gptkb:Minecraft gptkb:Assassin's_Creed_series gptkb:Skyrim gptkb:The_Witcher_3:_Wild_Hunt gptkb:Red_Dead_Redemption_2 |
gptkbp:praisedFor |
immersion
replayability detailed worlds freedom of choice player agency |
gptkbp:style |
open-ended
player-driven |
gptkbp:bfsParent |
gptkb:NPC
|
gptkbp:bfsLayer |
5
|