Open World Games

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instanceOf gptkb:video_game
gptkbp:alsoKnownAs sandbox games
gptkbp:contrastsWith linear games
gptkbp:criticizedFor lack of direction
overly large maps
repetitive side content
gptkbp:example gptkb:Metroid
gptkb:The_Legend_of_Zelda
gptkb:Ultima_series
gptkb:Elite
gptkbp:feature gptkb:explorer
dynamic environments
emergent gameplay
nonlinear gameplay
side quests
large game world
player freedom
https://www.w3.org/2000/01/rdf-schema#label Open World Games
gptkbp:influencedBy tabletop role-playing games
sandbox design philosophy
gptkbp:mechanic gptkb:battle
collectibles
day-night cycle
dynamic weather
open map
crafting
character progression
multiple storylines
stealth mechanics
resource gathering
player choice
vehicle use
fast travel
quest system
NPC interaction
multiplayer options
gptkbp:originatedIn 1980s
gptkbp:platform gptkb:PlayStation
gptkb:Nintendo_Switch
gptkb:Xbox
PC
mobile devices
gptkbp:popularFor gptkb:Elden_Ring
gptkb:Grand_Theft_Auto_V
gptkb:The_Legend_of_Zelda:_Breath_of_the_Wild
gptkb:Minecraft
gptkb:Assassin's_Creed_series
gptkb:Skyrim
gptkb:The_Witcher_3:_Wild_Hunt
gptkb:Red_Dead_Redemption_2
gptkbp:praisedFor immersion
replayability
detailed worlds
freedom of choice
player agency
gptkbp:style open-ended
player-driven
gptkbp:bfsParent gptkb:NPC
gptkbp:bfsLayer 5