Open GL Shading Language (GLSL) 4.0

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:software
gptkbp:developed_by gptkb:Khronos_Group
gptkbp:enhances graphics rendering
gptkbp:features built-in functions
dynamic branching
uniform variables
varying variables
texture lookups
gptkbp:formulation C-like
https://www.w3.org/2000/01/rdf-schema#label Open GL Shading Language (GLSL) 4.0
gptkbp:improves shader performance
shader flexibility
shader readability
gptkbp:is_compatible_with Open GL 4.0 drivers
gptkbp:is_used_for vertex shading
geometry shading
compute shading
fragment shading
tessellation shading
gptkbp:latest_version 4.0
gptkbp:part_of gptkb:Open_GL_4.0
gptkbp:provides shader compilation
shader linking
shader execution
gptkbp:released March 2010
gptkbp:requires Open GL 4.0 context
gptkbp:supports image processing
functions
arrays
cross-platform development
structures
real-time rendering
particle systems
post-processing effects
advanced shading techniques
compute shaders
GPU programming
shadow mapping
samplers
environment mapping
bump mapping
multiple render targets
reflection mapping
lighting models
normal mapping
geometry shaders
refraction effects
tessellation shaders
post-processing shaders
integer types
high precision types
gptkbp:used_in gptkb:aircraft
gptkb:software
gptkb:video_game
visualization tools
virtual reality applications
augmented reality applications
real-time graphics applications
gptkbp:bfsParent gptkb:Open_GL_4.0
gptkbp:bfsLayer 4