Statements (53)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:physical_activity
gptkb:Form_of_Entertainment |
| gptkbp:became_popular_in |
1990s
|
| gptkbp:can_be_monetized_by |
Microtransactions
Subscriptions In-game Advertising |
| gptkbp:can_be_played_on |
PC
Mobile Devices Consoles |
| gptkbp:can_be_streamed_on |
gptkb:Twitch
gptkb:YouTube gptkb:Facebook_Gaming |
| gptkbp:cause |
Sleep Deprivation
Social Isolation |
| gptkbp:enables |
gptkb:Esports
Voice Chat Online Communities Text Chat Multiplayer Interaction |
| gptkbp:grew_rapidly_in |
2000s
|
| gptkbp:improves |
Hand-Eye Coordination
Teamwork Skills Strategic Thinking |
| gptkbp:includes |
First-Person Shooters
Real-Time Strategy Games Battle Royale Games Massively Multiplayer Online Games Online Board Games Online Card Games Online Casino Games |
| gptkbp:involves |
Video Games
|
| gptkbp:is_regulated_in |
Some Countries
|
| gptkbp:partOf |
Digital Culture
Youth Culture Esports Industry |
| gptkbp:requires |
Internet Connection
|
| gptkbp:riskFactor |
Addiction
Cyberbullying Data Privacy Issues Online Scams |
| gptkbp:studiedBy |
gptkb:Psychology
gptkb:Sociology Game Studies |
| gptkbp:subject |
gptkb:Terms_of_Service
Age Restrictions |
| gptkbp:supports |
gptkb:Peer-to-Peer_Networking
Cloud Gaming Services Game Servers |
| gptkbp:bfsParent |
gptkb:Communication_Networks
gptkb:Mobile_Data_Services gptkb:NASDAQ:_GNOG |
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Online Gaming
|