Statements (51)
Predicate | Object |
---|---|
gptkbp:instanceOf |
physical activity
Form of Entertainment |
gptkbp:became_popular_in |
1990s
|
gptkbp:can_be_monetized_by |
Microtransactions
Subscriptions In-game Advertising |
gptkbp:can_be_played_on |
PC
Mobile Devices Consoles |
gptkbp:can_be_streamed_on |
gptkb:Twitch
gptkb:YouTube gptkb:Facebook_Gaming |
gptkbp:cause |
Sleep Deprivation
Social Isolation |
gptkbp:enables |
gptkb:Esports
Voice Chat Online Communities Text Chat Multiplayer Interaction |
gptkbp:grew_rapidly_in |
2000s
|
https://www.w3.org/2000/01/rdf-schema#label |
Online Gaming
|
gptkbp:improves |
Hand-Eye Coordination
Teamwork Skills Strategic Thinking |
gptkbp:includes |
First-Person Shooters
Real-Time Strategy Games Battle Royale Games Massively Multiplayer Online Games Online Board Games Online Card Games Online Casino Games |
gptkbp:involves |
Video Games
|
gptkbp:is_regulated_in |
Some Countries
|
gptkbp:partOf |
Digital Culture
Youth Culture Esports Industry |
gptkbp:requires |
Internet Connection
|
gptkbp:riskFactor |
Addiction
Cyberbullying Data Privacy Issues Online Scams |
gptkbp:studiedBy |
gptkb:Psychology
gptkb:Sociology Game Studies |
gptkbp:subject |
Terms of Service
Age Restrictions |
gptkbp:supports |
gptkb:Peer-to-Peer_Networking
Cloud Gaming Services Game Servers |
gptkbp:bfsParent |
gptkb:Jili
|
gptkbp:bfsLayer |
7
|