Onimusha Engine

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:video_game
gptkbp:developed_by gptkb:video_game
gptkbp:features gptkb:computer
real-time combat
character progression
inventory system
puzzle-solving mechanics
gptkbp:first_introduced gptkb:Onimusha:_Warlords
gptkbp:has gptkb:fandom
gptkb:Actor
gptkb:soundtrack
gptkb:museum
critical acclaim
boss battles
cultural impact
multiplayer features
environmental storytelling
character customization
narrative depth
historical settings
multiple playable characters
unlockable content
dynamic lighting
environmental puzzles
single-player campaign
difficulty settings
varied enemy types
stealth elements
save system
action-adventure gameplay
stealth mechanics
combat combos
varied locations
gameplay variety
realistic animations
time-based mechanics
franchise potential
cutscene integration
AI-controlled allies
upgradeable weapons
Japanese mythology elements
https://www.w3.org/2000/01/rdf-schema#label Onimusha Engine
gptkbp:influenced_by gptkb:Resident_Evil_series
gptkbp:known_for cinematic cutscenes
gptkbp:released gptkb:2001
gptkbp:supports gptkb:PC
gptkb:Play_Station_2
gptkb:Xbox
3 D graphics
gptkbp:used_in gptkb:Onimusha_series
gptkbp:utilizes fixed camera angles