Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:video_game
|
gptkbp:developed_by |
gptkb:video_game
|
gptkbp:features |
gptkb:computer
real-time combat character progression inventory system puzzle-solving mechanics |
gptkbp:first_introduced |
gptkb:Onimusha:_Warlords
|
gptkbp:has |
gptkb:fandom
gptkb:Actor gptkb:soundtrack gptkb:museum critical acclaim boss battles cultural impact multiplayer features environmental storytelling character customization narrative depth historical settings multiple playable characters unlockable content dynamic lighting environmental puzzles single-player campaign difficulty settings varied enemy types stealth elements save system action-adventure gameplay stealth mechanics combat combos varied locations gameplay variety realistic animations time-based mechanics franchise potential cutscene integration AI-controlled allies upgradeable weapons Japanese mythology elements |
https://www.w3.org/2000/01/rdf-schema#label |
Onimusha Engine
|
gptkbp:influenced_by |
gptkb:Resident_Evil_series
|
gptkbp:known_for |
cinematic cutscenes
|
gptkbp:released |
gptkb:2001
|
gptkbp:supports |
gptkb:PC
gptkb:Play_Station_2 gptkb:Xbox 3 D graphics |
gptkbp:used_in |
gptkb:Onimusha_series
|
gptkbp:utilizes |
fixed camera angles
|